(#SpoilerAlert - there's a but to this 'success' post...) For the past two years, my LinkedIn account has been having a split personality. And I guess so has my #professionalLife. I have been balancing my time between research and running a board game publishing #startup. But this week, it’s all about the board games. We are launching our second #Kickstarter campaign, for a #boardGame called Secret Recipe, in which players decipher clues and make pacts to discover grandma’s secret recipe and win her recipe book. It's pretty, it's personal and it's fun. Don't take my word for it - check it out and hear what the reviewers say. 😄 We're really proud of the product. It’s been an interesting #launch and the campaign reached its funding goal in less than half a day and is well on the way to its first stretch goal. But we feel we haven’t unlocked its full potential yet - we feel we’re hitting a wall and we aren’t reaching enough people. And one of the reasons for it seems to be that competition in games is much fiercer than usual. Bad timing from our side here, unfortunately. But we’re learning. (And I’ll be writing a blog about it soon. 🙂) We are having a hard time competing with teams that have 10-100x bigger marketing budgets than we do, and at the end of the day, passion can only get you so far. This is why I am asking for your #help. Please help us spread the word. Share the project and help us reach more people! We sincerely appreciate it. Nika (The link is in the comments)
Nika Mlinarič Hribar’s Post
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In the latest Elite Game Developers newsletter Edvard Groundstroem, co-founder of Flowstate Games, which shut down recently, shares his learnings. In a typical 🇫🇮 Finnish way, there's zero sugar coating. I recommend everyone to read it. Here are my three key takeaways from the interview: 1️⃣ Have a compelling strategy and adjust your work inside of it rather than pivoting to the new and shiny thing when the going gets rough. Without a strategy, you're making MVPs that lead to failing fast and pivoting too soon into the unknown. While we hear stories of pivots leading to ultimate success, the vast majority of startups (and not only startups...) pivoted themselves to death without ever building any expertise in anything. I've made this mistake multiple times before and only in my startup was I adamant never to switch genres. 2️⃣ Listen to VCs but don't take orders from them. Chasing "product-VC" fit and trying to hit their "flavor of the week KPIs" means that you've handed control of the direction of your company to an external party. I was there too thinking that VCs know it all. It wasn't until I understood that VCs give a perspective not a direction that our execution improved. Listen to VCs but remember that the ultimate decision is on you. 3️⃣ Complacency is the death of execution. Startups should be in code red until they start generating sufficient revenue. Getting funded doesn't mean you're good. It means that you have limited runway to prove you can execute. Edvard Groundstroem put it better than I ever could "Making great commercial products that can scale as a business is hard. Understanding how a game goes from good to great is instrumental, and the only way to gain insight into that is to study games that made it, as well as the ones that seemed liked they would but didn’t." This is painful to read. I've failed at instilling product expertise within everyone in the studio multiple times before thinking that if just a few key people have it, it's enough. I highly recommend Joakim Achren's Elite Game Developers newsletter to everyone working in games. 🙏 thank you Eddie for the public post-mortem! #gameindustry #gamedevelopment
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Ha, hudo! To pa mogoče še jes naročim, sam da se z ženo zmenim😁 Vabljena sicer kdaj na game night, jes ful rad hostam take zadeve :)