Mic check! Iron Galaxy company meeting is today. Let's check our progress on the games we're working on!
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❓𝗛𝗼𝘄 𝘁𝗼 𝗽𝗿𝗶𝗰𝗲 𝗮 𝘀𝗽𝗲𝗰𝗶𝗮𝗹 𝗼𝗳𝗳𝗲𝗿? 🎙 Michal Korek, a Product Owner at Ten Square Games, shares the industry's best practices on how to price special offers based on players' previous spending history. 👉 Discover his full answer and more insights in Balancy's webinar: https://lnkd.in/d6BNUNAb
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I was recently interviewed by Conor Ross about my role at Summit Games Studio , the state of the industry and much more, watch the full interview below
Developing skills in community management, social media management, writing, and video production. Working toward a future in the video game industry.
Good morning everyone, If you have the time, please watch my latest interview with Jack Mulford. During the interview, we spoke about Jack's previous work and his work at Summit Games Studio, where he's been working on Cosmic Cowboy. https://lnkd.in/eYNCUcxF
Interview With Jack Mulford, Level Designer and Founder of Summit Games Studios
https://www.youtube.com/
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Being this small brings some interesting advantages: 1) Everything must be time efficient. Being able to blast out content is what an ARPG needs. Being this small forces this to front. 2) The blade that separates what is necessary from what can be shed is brutally sharp. We can still be indulgent at times but the player value has to be there or its toast. 3) We wear many hats, with each doing some jobs for the first time. Everyone is an expert at one thing and a complete newb at something else, turning the whole project into a thrill ride.
Gas Giant Games welcomes David G. in the role of Principal Programmer! With David on board, our development team is now complete. In case you haven't been counting, we're a team of six. While there were many other insanely talented people we wanted to hire, we are also excited to face the monumental challenge of building a full fledged ARPG at this size.
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In an imagined graduation speech, Jenny Slate shares a secret, wonderful way to live your life: “I suppose if there were something valuable that I could leave you with, it would be to say that you can play tiny invisible games inside of your plainest tasks, and that this will change the truth of how you are in your world.” Read it in full: https://lnkd.in/gqnpc7Fz
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What does Release Management do? Here! Read this nice and brief article!
If a tree falls with no one around, does it make a sound? That one’s still up for debate. But if a game is made and no one’s there to release it? No one can play it. This week, we spoke to Alexandra Grindean about what it means to work with release management and the importance of collaborating with our players to make great games! 👇 https://lnkd.in/dNYmvcXz
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Every Gaming company, including iGaming needs to see this lecture. It has valuable insights on how to design an engaging game that can be played forever based on the psychological mechanics of the human psych and reward systems. This is POE which is a diablo like game, in my opinion the true spiritual successor of the Original diablo game. https://lnkd.in/eMMsQBae
Designing Path of Exile to Be Played Forever. Chris Wilson at GDC 2019
https://www.youtube.com/
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Join me in person or on the livestream this Thursday for my talk on evolving how you think about textures, UVs, and vert color as data! Learn how you can use them for efficient procedural animation via shaders in Unreal Engine. Jen Huffa and Leonardo Georg have fantastic content as well that you’ll want to see! #shaders #Unreal
Join us on October 24th at the Dell Stage on Gnomon’s campus for a panel featuring technical artists from Riot Games! Leonardo Georg, Jen Huffa, and Aaron Aikman will share their expertise on optimizing game performance, working with shaders, and the interpersonal skills that drive collaboration—drawing from their work on hit titles like Teamfight Tactics, Valorant, and more. Link to RSVP in the first comment! Can't make it to Gnomon's campus? Stream the event on our YouTube and Twitch channels. Event Schedule: Campus Tours - 6pm Doors Open (free pizza): 6:30pm Event Begins: 7pm Q&A: 8:30pm
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If you have worked with mean field games, you know they are a clever way of representing the interactions between dynamic agents, but very tough to work with! 🤯 In https://bsaver.io/DPG, Ezzat Elokda tells us about a tractable special case, when we are interested in the stationary behavior of a large population of rational dynamic agents 🐑 🐑 🐑. With Andrea Censi, Emilio Frazzoli, Florian Dorfler
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Love fictional archives, especially in movies and video games. They can be so hilarious and, occasionally, insightful. This one is the Armistice Archives in STARFIELD. Enjoy this 90-sec game-play visit to the repository. (Compliments of Bobbie Fox, a colleague and a game connoisseur.) The access provision is curious (certainly not typical): a user is granted access to the storage but only to a pre-authorized section. It’s like the secure-box-in-a-vault arrangement (Gringotts Wizarding Bank or the Da Vinci Code’s vault). The records are technology secrets that require multi-party authorizations.
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Nice to find my name in the latest publication by the European Audiovisual Observatory | Observatoire européen de l'audiovisuel! The entire publication - titled “Legal challenges and market dynamics in the video games sector” - is worth a read: https://lnkd.in/d8GrTPAu.
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