🚀Actors is a framework empowering developers to make better games faster on Unity.
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Updated
Jul 5, 2023 - C#
🚀Actors is a framework empowering developers to make better games faster on Unity.
Tiny and easy to use ECS (Entity Component System) library for game programming
FlyKo (Firefly for Kotlin) is a Kotlin multiplatform 2d Game high-level API and engine
Capstone Project: Tower Defense game which was written in Objective C and applied the Entity Component System architecture pattern
Entity-Component-System (ECS) Framework written in modern C++.
A purely-functional roguelike game using an entity-component-system written in Haskell.
Simple multi-core ECS system. Design to leverage a 21 century way of designing software. Speed, size, GPU, CPU all matters. Useful for games and any other type of realtime app.
WIP - 2D game engine armed with GUI and entity component architecture
Another Haskell ECS
Simple entity-component-system library in TypeScript
Entity-component-system library for Clojure/ClojureScript
Entity Component System for LUA.
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