Using Virtual Reality Recreation Therapy to Enhance Social Interaction and Well-Being in Homebound Seniors
Abstract
:1. Background
The Study—A Tri-Party Research Partnership
2. Singapore’s Ageing Population
2.1. Ageing in Place and Ageing Well
2.2. Challenges for Homebound Seniors
3. VR and Ageing
3.1. VR Recreation Therapy
3.1.1. VR Recreation Therapy Kit
3.1.2. VR Recreation Therapy Content
3.1.3. VR Recreation Therapy Protocol
4. Objectives of the Research
5. Research Methods
5.1. Project Stakeholders
5.2. Participants
5.3. Key Variables and Relationships
5.4. Data Collection
5.4.1. Quantitative Data
5.4.2. Qualitative Data
6. Results
6.1. RQ1
6.1.1. Facilitates Conversation and Storytelling
6.1.2. Encourages Reminiscence Therapy
6.1.3. Promotes Non-Verbal Communication
6.1.4. Increases Frequency and Depth of Interaction
6.2. RQ2
6.2.1. Emotional
6.2.2. Behavioural
6.2.3. Cognitive
6.2.4. Improves Mental and Emotional Well-Being
6.2.5. Promotes Physical Relaxation and Better Sleep
6.2.6. Facilitates Social and Emotional Well-Being
6.2.7. Combats Depression and Loneliness
7. Discussion
7.1. Limitations
7.2. Recommendations
7.2.1. Control Group Studies
7.2.2. Long-Term Effects of VR Therapy
7.2.3. Comparative Studies
7.2.4. Assessment of VR Content Types
7.2.5. Co-Design
8. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Item | Process |
---|---|
1. | Equipment set-up |
2. | Introduction to session |
3. | Safety checklist |
4. | Gear up |
5. | VR experience |
6. | Safety checklist 2 |
7. | Facilitation discussion |
8. | Replay VR experience (optional) |
9. | Safety checklist 3 |
10. | Conclusion and complete survey |
Domain | Characteristics | At 3 Months | At 8 Months | Difference | |
---|---|---|---|---|---|
Never and seldom | 58.8 | 29.4% | −29.4% | ||
Social | Interaction with family/VR facilitator | Sometimes and often | 9.8% | 52.9% | +43.1% |
Almost always and often | 15.4% | 40.4% | +25% |
Domain | Characteristics | At 3 Months | At 8 Months | Difference |
---|---|---|---|---|
Emotions | Cheerful/happy | 38.6% | 64.9% | +26.3% |
Domain | Characteristics | At 3 Months | At 8 Months | Difference |
---|---|---|---|---|
Behavioural | Calm (positive): felt calm during the VR | 68.4% | 73.7% | +5.3 |
Agitated (negative): felt confused and agitated | 10.5% | 7% | −3.5% |
Domain | Characteristics | At 3 Months | At 8 Months | Difference |
---|---|---|---|---|
Cognitive | Remembering—where client put their things (sometimes and often) | 29.8% | 50.9% | +21.1% |
Rational and logical (yes) | 73.7% | 93% | +19.3% | |
Receptive to new activities (yes) | 68.4% | 80.7% | +12.3% |
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Foo, J.J.; Chew, K.H.; Lim, P.; Tay, J.; Ma, C.H.K. Using Virtual Reality Recreation Therapy to Enhance Social Interaction and Well-Being in Homebound Seniors. J. Ageing Longev. 2024, 4, 373-393. https://doi.org/10.3390/jal4040027
Foo JJ, Chew KH, Lim P, Tay J, Ma CHK. Using Virtual Reality Recreation Therapy to Enhance Social Interaction and Well-Being in Homebound Seniors. Journal of Ageing and Longevity. 2024; 4(4):373-393. https://doi.org/10.3390/jal4040027
Chicago/Turabian StyleFoo, Jonathan J., Keng Hao Chew, Peggy Lim, June Tay, and Carol Hok Ka Ma. 2024. "Using Virtual Reality Recreation Therapy to Enhance Social Interaction and Well-Being in Homebound Seniors" Journal of Ageing and Longevity 4, no. 4: 373-393. https://doi.org/10.3390/jal4040027
APA StyleFoo, J. J., Chew, K. H., Lim, P., Tay, J., & Ma, C. H. K. (2024). Using Virtual Reality Recreation Therapy to Enhance Social Interaction and Well-Being in Homebound Seniors. Journal of Ageing and Longevity, 4(4), 373-393. https://doi.org/10.3390/jal4040027