Tynan Sampsel’s Post

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2nd Year Web Developer.

Hi everyone! It has been a while since I’ve posted anything, I have been getting back into indie game development and playing around with the Godot engine. I have been jumping back and forth between various games trying to find something that was fun, and I sorta settled on a little doom-like. It is a 2.5d retro-style shooter where you find guns around the map and kill robots. I settled with a 2.5d game since I wanted to do something 3d, but I can only do 2d assets, so it was a good middle-ground. Although the quality of the sprites isn’t very great, I was actually making a completely different theme before suddenly switching to a definitely-not-megaman theme. So just ignore the fact you are fighting robots inside a medieval dungeon. I have some other Godot games I was messing around with and I might polish them up and release them next week. One of them was a not-ocarina-of-time clone which was going pretty well until I remembered I can't stand Ocarina of Time’s Z-targeting. (don’t hate me). The game is still in progress and I plan to update it every other week or so, but you can try it out if you would like. and I would greatly appreciate any criticism you might have on the game. You can find the game here. Download the Megadoom.zip file. https://lnkd.in/eATESM9V

Releases · tynansampsel/Megadoom

Releases · tynansampsel/Megadoom

github.com

Matthew Allen

Junior Fullstack Developer

8mo

This is so cool!

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