Hi everyone! It has been a while since I’ve posted anything, I have been getting back into indie game development and playing around with the Godot engine. I have been jumping back and forth between various games trying to find something that was fun, and I sorta settled on a little doom-like. It is a 2.5d retro-style shooter where you find guns around the map and kill robots. I settled with a 2.5d game since I wanted to do something 3d, but I can only do 2d assets, so it was a good middle-ground. Although the quality of the sprites isn’t very great, I was actually making a completely different theme before suddenly switching to a definitely-not-megaman theme. So just ignore the fact you are fighting robots inside a medieval dungeon. I have some other Godot games I was messing around with and I might polish them up and release them next week. One of them was a not-ocarina-of-time clone which was going pretty well until I remembered I can't stand Ocarina of Time’s Z-targeting. (don’t hate me). The game is still in progress and I plan to update it every other week or so, but you can try it out if you would like. and I would greatly appreciate any criticism you might have on the game. You can find the game here. Download the Megadoom.zip file. https://lnkd.in/eATESM9V
Tynan Sampsel’s Post
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🎉 Exciting News! 🎉 I’m thrilled to announce the release of version 2.0 of my Python-based quiz game, "Who's That Pokémon?"! 🎮🐾 This update brings a major overhaul with a sleek Streamlit interface, replacing the previous Tkinter design for a more visually appealing and user-friendly experience. Players can now enjoy the challenge of guessing Pokémon from images with a modern aesthetic! Key Features of Version 2.0: Interactive Gameplay: Test your Pokémon knowledge with all 1215 Pokémon from the Pokédex! Streamlined Interface: A fresh look and feel using Streamlit for an engaging experience. Real-Time Feedback: Get instant responses on your guesses, with error and victory screens to keep the game exciting. Demo Video: Check out the gameplay in the demo video included in the repository! What’s Changed? Replaced pokemon_game.py with pokemon_game2.py to reflect the updated code structure. Updated the README.md for better clarity and improved instructions. 🎥 Check out the demo video and play the game here:https://lnkd.in/ee_-w-Fk I would love to hear your feedback! If you’re a Pokémon fan or just enjoy quiz games, dive in and let me know what you think. Happy guessing, and may you catch 'em all! ✨
Release Release Notes for Version 2.0 🚀 · max-lopzzz/whos-that-pokemon-game
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Creating this game has taught me valuable lessons in user engagement, problem-solving, and creativity. It's a fantastic way to enhance logical reasoning and decision-making abilities while enjoying some friendly competition. Prodigy InfoTech.https://lnkd.in/dxxacS_8 #GuessingGame #ProblemSolving #Gamification #LearningAndDevelopment #BrainTeasers #LogicGames #FunAndLearning #prodigyinfotech
arhamab/task-no-2
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Video game sales analysis involves examining the performance of video games in terms of units sold, revenue generated, and market trendsVideo games are fascinating and is a rapidly growing field...by analysing the sales of the video games starting from the year 1980 - 2020 , the data is very interesting by checking the sales in each genre and the publisher who started with new games.... the data was scraped from https://www.vgchartz.com/ it helped to identify the target audience and create new games accordingly.. attaching the github repository https://lnkd.in/gKF8-7sy
GitHub - sreeart/video-game-analysis
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3 tips for writing a hell of a tagline: 1- Keep it short: Very short. The shorter the line the easier it would be to be read and recall. The shorter the tagline the more impactful it will be. 2- Keep it Scalable: A good tagline often inspires key art, trailers, and the overarching campaign. If it’s tag line strong and scalable, it will add sharp clarity to each individual asset while tying the whole campaign together seamlessly. 3- Keep it player focused: This is a big one. Try to give the players a clear hint of what they would become and feel when they play your game. Prioritise the player over the game. Players care more about themselves than about your game. What are your tips for writing a good tagline for a game?
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🚀 Excited to Share My Latest Project with Framer Motion! 🎨✨ I've been diving deep into Framer Motion, an amazing library for creating smooth and dynamic animations in React applications. To solidify my understanding and showcase its capabilities, I created a dedicated project where I explored some key animation techniques! 💡 In this repository, you'll find: 🔹 Examples of page transitions 🔹 Motion variants for reusability 🔹 Interactive hover and tap effects 🔹 Smooth drag-and-drop functionality 🔹 And much more! Whether you're a beginner or experienced in animation, this repo might inspire you to bring more interactivity and life to your React projects. Feel free to check it out here: https://lnkd.in/gi7w9QDM Feedback and contributions are always welcome! Let’s create and animate together. 💻🎉 (This project is inspired by: developedbyed channel on YouTube) #React #FramerMotion #FrontendDevelopment #OpenSource #WebAnimation
framer-motion/README.md at 8676b1431dbc7e9cfb83a72ef3760ff5389ba0f1 · faeghe-hajiabadi/framer-motion
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This is my seventh project, this is a number-guessing game. I have used while loops and nested if statements to make the guesses. I have also used the Random module to enable the computer to choose a random number. It starts with the random choice from the computer and you need to guess the random number. it has two levels, the easy and the hard level. You can try it out and give insights, corrections, and comments on the code.
word-quiz/number guessing.py at master · Sir-Jeff/word-quiz
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Another new feature in Grokit's SPRING STING 🐝 update: difficulty ratings ⚖ We've rated each game from 1 (easiest) to 4 (slightly less easy). 📈 We designed each game to be quick to learn (a.k.a. grok), but some may require multiple rounds, so players can choose according to their comfort level. Let us know what feature(s) you'd like to see in future content updates!
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"I created this video using After Effects, employing various plugins to enhance its visual appeal."
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📩 30-Day Email Template Series. ♟️ Day 27: Content Roundup: https://lnkd.in/esj6EEF8 💻 See the code: https://lnkd.in/eYmJGvJc ✉️ More Emails you can find here: #30daysOfEmailsByYanina #MarketingTech #EmailMarketing #HTML #CSS #EmailTemplates #HTMLEmail #EmailDesign #MarketingTips #ResponsiveDesign #MarketingStrategy #EmailBestPractices #CodeChallenge #emaildeveloper #EmailMarketing #SocialProof #CustomerReviews #UXDesign #EmailDevelopment #HTMLDesign #StarRatings #MarketingAutomation #DigitalMarketing #EmailStrategy #CustomerEngagement #UserExperience #Contentroundup #ResponsiveDesign #DigitalMarketing #UIUX
Top Board Game Resources of the Week
yaninatrekhleb.github.io
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🎮 Ever wondered what keeps gamers glued to their screens? Turns out, it’s more than just late-night snacks and a crippling fear of sunlight. Super stoked to share a project I co-authored: "Exploring Factors Influencing Average Playtime of Video Games: A Regression Analysis!" 📊✨ We took a deep dive into the rabbit hole of gamer behavior, analyzing over 97,000 Steam games (yes, that's a lot of missed social events). Our mission? To uncover the magical ingredients that make people just keep playing. Spoiler alert: it’s not caffeine... at least not directly. Using some fancy statistical wizardry—like Box-Cox transformations and multicollinearity diagnostics—we built a regression model to crack the code. And guess what? Games with larger player bases, glowing reviews, and heftier price tags (a sneaky proxy for quality and replayability) tend to keep players hooked. Shocking, right? The results may even explain how the eternal "we got <insert event> before GTA 6" meme may be helping Rockstar Games bring in the money. But before developers start doubling prices and calling it "data-driven innovation," here’s the kicker: correlation ≠ causation! (Ahem, we’re looking at you, random $60 mobile game.) Misinterpreting stats is how bad sequels get greenlit. Don't be that studio. This project not only leveled up my data skills but also gave me an appreciation for the weird and wonderful world of gaming. Thanks to my incredible teammates, Ziqi Zhu and Christophe McWatt, for being the MVPs of this adventure! 🏆 If you’re curious, the code and data are up for grabs here: https://bit.ly/49Cs30V. Feedback is more than welcome - let's keep analysing fun, gimmicky phenomena. #DataScience #GamingEconomics #Teamwork
GitHub - zzq20010617/sta302Paper
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Junior Fullstack Developer
8moThis is so cool!