🎉 Exciting News! 🎉 I’m thrilled to announce the release of version 2.0 of my Python-based quiz game, "Who's That Pokémon?"! 🎮🐾 This update brings a major overhaul with a sleek Streamlit interface, replacing the previous Tkinter design for a more visually appealing and user-friendly experience. Players can now enjoy the challenge of guessing Pokémon from images with a modern aesthetic! Key Features of Version 2.0: Interactive Gameplay: Test your Pokémon knowledge with all 1215 Pokémon from the Pokédex! Streamlined Interface: A fresh look and feel using Streamlit for an engaging experience. Real-Time Feedback: Get instant responses on your guesses, with error and victory screens to keep the game exciting. Demo Video: Check out the gameplay in the demo video included in the repository! What’s Changed? Replaced pokemon_game.py with pokemon_game2.py to reflect the updated code structure. Updated the README.md for better clarity and improved instructions. 🎥 Check out the demo video and play the game here:https://lnkd.in/ee_-w-Fk I would love to hear your feedback! If you’re a Pokémon fan or just enjoy quiz games, dive in and let me know what you think. Happy guessing, and may you catch 'em all! ✨
Hannia Mabel López Montaño’s Post
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I completed Brackey's second game jam of 2024! The theme was Calm Before the Storm, and I was one of 1500 submissions! The game we made was a resource management, mobile defense, hack n' slash. While the submission build is not 100% functional, it still shows off some really cool systems and designs, and I'm very happy with how it turned out! I am continuing to do post-release updates and any new builds will be submitted to our Github (https://lnkd.in/eu2Qx37T) while the Game Jam voting is ongoing. Check out Automik Breakers (https://lnkd.in/eBsAN68c) if you can! To give an abridged summary of my overall experience, I worked on a few different things throughout the jam. I managed onboarding team members, creating and updating team resources, and developing task lists for async development. I supported the team by reviewing sounds and music, artwork, and game systems. I developed the Cargo Controller, the Hub Manager, and the Storm Mode Journey scripts and game objects. I also worked on the Game Manager and created the scriptable objects for the various resource and delivery items based on Spoon's (fellow dev) SO script. I also worked on the UI for the Hub, designing potential layouts, finding references, coordinating with the team on colors and fonts, and laying out the structure and prefabs using Unity's UI system. The biggest challenges for me as both a developer, designer, and team lead were managing scope and schedules. To improve on scope, I would start digital prototype development and systems design even a day sooner, and to build certain features one at a time until completion rather than bouncing around a bit. When it comes to scheduling, making sure work and delegations were queued up for when I was offline and others were up was very important. As a team of 9 in various time zones working together for 1 week, I'm really proud of us overall. I expand on my experience in my blog, found here (https://lnkd.in/eFJ-H2xQ). You can check out an overview of my contributions for this game on my YouTube channel (https://lnkd.in/edaq8eGW). Excited for my next jam!! 💙
Releases · DaryaTalia/dream-jam-team
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Hi everyone! It has been a while since I’ve posted anything, I have been getting back into indie game development and playing around with the Godot engine. I have been jumping back and forth between various games trying to find something that was fun, and I sorta settled on a little doom-like. It is a 2.5d retro-style shooter where you find guns around the map and kill robots. I settled with a 2.5d game since I wanted to do something 3d, but I can only do 2d assets, so it was a good middle-ground. Although the quality of the sprites isn’t very great, I was actually making a completely different theme before suddenly switching to a definitely-not-megaman theme. So just ignore the fact you are fighting robots inside a medieval dungeon. I have some other Godot games I was messing around with and I might polish them up and release them next week. One of them was a not-ocarina-of-time clone which was going pretty well until I remembered I can't stand Ocarina of Time’s Z-targeting. (don’t hate me). The game is still in progress and I plan to update it every other week or so, but you can try it out if you would like. and I would greatly appreciate any criticism you might have on the game. You can find the game here. Download the Megadoom.zip file. https://lnkd.in/eATESM9V
Releases · tynansampsel/Megadoom
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🎮 Ever wondered what keeps gamers glued to their screens? Turns out, it’s more than just late-night snacks and a crippling fear of sunlight. Super stoked to share a project I co-authored: "Exploring Factors Influencing Average Playtime of Video Games: A Regression Analysis!" 📊✨ We took a deep dive into the rabbit hole of gamer behavior, analyzing over 97,000 Steam games (yes, that's a lot of missed social events). Our mission? To uncover the magical ingredients that make people just keep playing. Spoiler alert: it’s not caffeine... at least not directly. Using some fancy statistical wizardry—like Box-Cox transformations and multicollinearity diagnostics—we built a regression model to crack the code. And guess what? Games with larger player bases, glowing reviews, and heftier price tags (a sneaky proxy for quality and replayability) tend to keep players hooked. Shocking, right? The results may even explain how the eternal "we got <insert event> before GTA 6" meme may be helping Rockstar Games bring in the money. But before developers start doubling prices and calling it "data-driven innovation," here’s the kicker: correlation ≠ causation! (Ahem, we’re looking at you, random $60 mobile game.) Misinterpreting stats is how bad sequels get greenlit. Don't be that studio. This project not only leveled up my data skills but also gave me an appreciation for the weird and wonderful world of gaming. Thanks to my incredible teammates, Ziqi Zhu and Christophe McWatt, for being the MVPs of this adventure! 🏆 If you’re curious, the code and data are up for grabs here: https://bit.ly/49Cs30V. Feedback is more than welcome - let's keep analysing fun, gimmicky phenomena. #DataScience #GamingEconomics #Teamwork
GitHub - zzq20010617/sta302Paper
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🚀 Excited to Announce My New Project: Space Invader Game! 🚀 Hey everyone, I’m thrilled to share a fun and exciting project I’ve been working on: a Space Invader game built using Pygame! 🎮✨ What’s it About? Space Invader is a classic arcade-style game where you control a spaceship, move left and right, and shoot down invading aliens. It’s a simple yet challenging game that brings back the nostalgia of old-school arcade games. Key Features: 🎯 Classic Arcade Gameplay: Enjoy the timeless fun of alien-shooting action. 🌌 Cool Background: Immerse yourself in the game with an engaging background. 📈 Real-time Score Display: Keep track of your score as you play. 🎮 Smooth and Responsive Controls: Easy and intuitive controls for a seamless gaming experience. 🔊 Immersive Sound Effects: Powered by Pygame mixer, adding depth to the gameplay. How to Play: Move Your Spaceship: Use the arrow keys to move left and right. Shoot the Aliens: Press the space key to fire bullets. Score Points: Shoot down as many aliens as possible to achieve a high score. Youtube Link : https://lnkd.in/dXQSqims GitHub Repository: https://lnkd.in/d4Hs33qB A big thank you to the creators of Pygame for making this project possible. Happy gaming! 🎉 #Pygame #GameDevelopment #Python #Coding #SpaceInvader #ProjectShowcase #Tech
GitHub - ashu6530/pygame_space_invaders
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Exciting I'm thrilled to announce that I've just deployed my very own Rock Paper Scissors game! After countless hours of dedication and hard work, it's finally live and ready for you to enjoy! Here's what you can expect from my game: 1 Dynamic Gameplay Choose your move—rock, paper, or scissors—with just a click or a keypress. 2 Autoplay Mode Feeling lazy? Let the computer take over and battle against itself! 3 LocalStorage Integration Your scores are safely stored locally, so you can pick up right where you left off. Sleek Interface Enjoy a clean, intuitive design for a seamless gaming experience. But wait, there's more! You can play the game right now by visiting this link (https://lnkd.in/drPAESsn). Challenge your friends and see who reigns supreme in this classic game of strategy and wit! And hey, if you're curious about how I built this game or want to contribute, you can find the code on my GitHub repository here (https://lnkd.in/dTHDB3gp). Feel free to explore, fork, and even submit pull requests—I'd love to hear your feedback and suggestions! So what are you waiting for? Dive into the excitement and let the games begin! #RockPaperScissors #GameDev #FunAndGames #ChallengeAccepted
GitHub - mrfahid/Rock-Paper-Scissore: Rock Paper Scissors game but its Dynamic
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Title: Command-Line Number Guessing GameDescription: The "Command-Line Number Guessing Game" is a simple interactive game where players attempt to guess a randomly generated number within a specified range. The game is played entirely through the command-line interface (CLI) without the need for any graphical interface. here is a link; https://lnkd.in/dM5Jpszw
GitHub - Kiran-Abbas/cli-guessing-number
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Video game sales analysis involves examining the performance of video games in terms of units sold, revenue generated, and market trendsVideo games are fascinating and is a rapidly growing field...by analysing the sales of the video games starting from the year 1980 - 2020 , the data is very interesting by checking the sales in each genre and the publisher who started with new games.... the data was scraped from https://www.vgchartz.com/ it helped to identify the target audience and create new games accordingly.. attaching the github repository https://lnkd.in/gKF8-7sy
GitHub - sreeart/video-game-analysis
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little game i collaborated on during a game jam, (the theme was nature ), i mainly did level and sound design https://lnkd.in/efhmKPGj #gamedev #sounddesign #unity
GitHub - AngelaMCeroula/Trash_Scooper: GJ
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This is my seventh project, this is a number-guessing game. I have used while loops and nested if statements to make the guesses. I have also used the Random module to enable the computer to choose a random number. It starts with the random choice from the computer and you need to guess the random number. it has two levels, the easy and the hard level. You can try it out and give insights, corrections, and comments on the code.
word-quiz/number guessing.py at master · Sir-Jeff/word-quiz
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Creating this game has taught me valuable lessons in user engagement, problem-solving, and creativity. It's a fantastic way to enhance logical reasoning and decision-making abilities while enjoying some friendly competition. Prodigy InfoTech.https://lnkd.in/dxxacS_8 #GuessingGame #ProblemSolving #Gamification #LearningAndDevelopment #BrainTeasers #LogicGames #FunAndLearning #prodigyinfotech
arhamab/task-no-2
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Fullstack Dev and Software Developer at Castor y Polux | Student at Tecnológico de Monterrey
2moAwesome, I'll definitely check it out!