You're caught in a clash of design ideas with VR developers. How do you find common ground?
Collaborating with VR developers can be tricky, but common ground is within reach. To align your visions:
How do you bridge differences in creative projects? Share your strategies.
You're caught in a clash of design ideas with VR developers. How do you find common ground?
Collaborating with VR developers can be tricky, but common ground is within reach. To align your visions:
How do you bridge differences in creative projects? Share your strategies.
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Design is where VR is sorely lacking in the industry, especially UX. The most important is how intuitive the experience is for the users, and this leads to how common ground is found, user testing and engagement. As the use of XR increases over time, this will improve the general understanding and evolution of UX conventions, for example, which standard 2D desktop environments have established well over the last 40 years.
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Building Bridges in Creative Collaborations with VR developers can be a complex endeavor. However, by fostering empathy, defining clear objectives, and engaging in collaborative workshops, you can effectively bridge differences and achieve shared goals. Key strategies include active listening, sharing visions, and finding common ground. Defining clear objectives and scheduling regular check-ins is crucial. Additionally, organizing brainstorming sessions and using prototyping techniques can foster creativity and collaboration. Transparent communication, flexibility, and celebrating successes are essential for building strong relationships and delivering exceptional VR experiences.
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One of the best ways I've seen design teams come together in VR projects—especially in areas like healthcare—is by involving real users from the start. When you bring final users into the development crew, it adds a fresh, real-world perspective that can make all the difference. For example, if you’re designing cognitive stimulation exercises for seniors or immersive pain management tools, hearing directly from the people who will use them can be eye-opening. They’ll point out things you might not even think of, like how important it is to slow down transitions or make navigation super intuitive. This kind of collaboration doesn’t just help avoid clashes; it makes the whole project feel more grounded and meaningful.
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In my experience, the way to go about resolving the differences starts with: 1. Everyone in the team better understand the goals of the project and who is the consumer 2. Ensure that everyone is heard 3. Build consensus by acknowledging the differences, evaluating each option with an open mind, and selecting the one that is most aligned with the goal and higher chance of succeeding even if it is not yours.
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Having a clash in ideas is a great thing because there’s always a chance that something was overlooked. I would first try to understand where the developers were coming from and from there present a justification, through prototyping and user testing for example. However, the user experience should be the core of it.
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To keep the developers at one with you and not clashing with the designers, it is important to call them to meetings where interim results will be shown to them This will allow them to influence the final concept at an early stage and discuss all issues of interest, which in turn will allow them to come to a common vision of the concept It will also allow the developers to immediately communicate the nuances and technical difficulties that need to be addressed in order to make the project work
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Begin with the end in mind. If you began the project with the same north star and the right team a clash would not happen. Healthy design discussions filled with passion should be somewhat the norm until a decision has been made. However the rule of thumb is you do what's best for the good of brand and the people who loyally consume it. Whatever that is. And if you really are stuck, and you shouldn't be, that's the role of the team leader or CEO.
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In a clash of design ideas with VR developers, finding common ground begins with active listening. I prioritize understanding each team member’s perspective and identifying the core purpose behind their ideas. To bridge gaps, I emphasize collaboration over compromise—seeking ways to integrate diverse concepts rather than settling for one. I also find that prototypes and visual mockups can help clarify abstract ideas, making it easier to test and refine them collectively. Ultimately, aligning on shared goals, like user immersion and interactivity, keeps us focused on the end result. This approach transforms disagreements into opportunities for creating more innovative VR experiences.
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As a learning experience designer, I bridge differences with VR developers by: 1. Embracing empathy: Understanding their perspective. 2. Defining shared objectives: Aligning project goals. 3. Facilitating workshops: Collaborative sessions to merge ideas. Additionally, I: - Seek common language: Clarifying terminology. - Focus on learner needs: Prioritizing user experience. - Encourage iterative prototyping: Refining collective vision. Through active listening, flexibility, and open communication, we find common ground and create innovative, effective experiences.
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It’s about having open communication between the team of what can be achieved and what is best for the user. Listening to each other's perspectives and challenges, understanding the best for the client, having a regular checkout, and prototyping the ideas more simply at the beginning are a few essential steps to be considered to avoid conflicts between the teams.
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