Skip to content

Teams Toolkit Visual Studio Code v5 Guide

Junjie Li edited this page Oct 29, 2024 · 3 revisions

Table of Contents

Overview

Teams Toolkit enables developers to bring their existing internal and SaaS applications into Teams with Teams-native integration constructs such as messaging notifications, messaging interactions, and tab support.

At the same time, Teams Toolkit helps developers simplify the cloud infrastructure and deployment processes that are required to run their application. Developers can leverage existing cloud resources, leverage existing cloud infrastructure source code, or use Teams Toolkit’s opinionated templates to provision and deploy their application.

Core concepts

Teams Toolkit consists of several tools that come together to enable you to build Teams applications:

  • Teams Toolkit CLI / VS Code / VS “engine” – the “engine” enables you to build, provision, deploy, publish, and run applications
  • Samples and templates - Samples and templates help developers start quickly with simple scaffolds

Teams Toolkit project

A Teams Toolkit project drives the Teams Toolkit engine – that is, what the Teams Toolkit engine does in each of the stages is defined by the project.

A Teams Toolkit project contains the following files:

File Required? Description
teamsapp.yml Yes This is the main Teams Toolkit project file. The project file defines two primary things:  Properties and configuration Stage definitions. See teamsapp.yml below for more details.
teamsapp.local.yml Yes (for local deployments) This overrides teamsapp.yml with actions that enable local execution and debugging. See teamsapp.local.yml below for more details.
env/ Depends on the contents of the yml file Name / value pairs are stored in environment files and used by teamsapp.yml to customize the provisioning and deployment rules. See environments below for more details.
.vscode/tasks.json and .vscode/launch.json Yes for Visual Studio Code debugging, No otherwise Used to configure the debugging process for Visual Studio Code. See Customize debugging process and infrastructure below for more details.

Project files

Teams Toolkit looks for teamsapp.yml in the current directory when it runs. This file describes your application configuration and defines the set of actions to run in each lifecycle stages. It also looks for an teamsapp.local.yml file if you are in a local environment. This overrides the stages with actions that support local development.

Teams Toolkit generated projects include teamsapp.yml and teamsapp.local.yml files by default, you can customize them to fit your needs.

Lifecycles

An app developed with Teams Toolkit goes through a few lifecycle stages as developers bring their application from source to production. Teams Toolkit lifecycles are defined in teamsapp.yml and teamsapp.local.yml files and can be customized to your liking.

Stage Description
Provision Prepares the current environment. This can be creating cloud resources or installing local tools.
Deploy Build and deploy the application to the environment infrastructure. Cloud resources don't have to be created by Teams Toolkit; they can also be pre-created by your DevOps teams.
Publish Publish the application to Teams

Actions

Actions are individual blocks of processes used in yml files to describe what happens in each app stage. Teams Toolkit provides a set of pre-defined actions that your project can integrate with. You can also write your own script actions to customize Teams Toolkit apps.

Learn more about actions

Environments

Teams Toolkit environments are principally a collection of cloud resources that are targets for a deployment. For example, the dev environment consists of a set of cloud resources that are used for development, and the prod environment consists of a set of cloud resources that are used for production.

Teams Toolkit environments are defined in a .env file. There are several ways to create a .env file:

  • Using the provisioning lifecycle stage. Teams Toolkit will generate an environment file for you
  • Manually. If you are not using Teams Toolkit to provision your cloud environment, you can create an environment file manually

Environments are optional.

Your project file can hard code cloud resources in their deployment targets. When you do this, you do not need a Teams Toolkit environment.

However, your project file can reference values by name defined in the environment files. When you do this, you can supply different environment files and Teams Toolkit will deploy to the cloud resources defined in the environment file. In this way you can have a single set of deploy rules for an arbitrary number of environments.

Environment file definition

The .env files follow the naming convention of .env.{environment-name}. For each lifecycle execution you are required to provide an environment name (local, dev, etc) and Teams Toolkit will load the corresponding .env.{environment-name} into the execution process.

You can also define variables in your current shell environment, Teams Toolkit will load these environment variables when running a lifecycle stage. Environment variables defined in the current shell overwrites variables defined in .env files when there is a name conflict.

Environment file for sensitive information

Teams Toolkit templates store sensitive information in the environment's corresponding .user file, such as .env.dev.user. This file is gitignored by default.

Environment file location

By default, Teams Toolkit generated templates configures the project to store .env and .env.{environment}.user in the ~/<app>/env folder. You change this by configuring the project file - set the environmentFolderPath field in teamsapp.yml appropriately.

Local environments

There is nothing special from Team Toolkit's perspective about local environments.

However, Teams Toolkit templates and samples all come with an environment called local. This environment enables you to run and deploy your Azure components locally. Note App registrations and the Teams client itself still runs in the cloud.

The pattern that the templates follow is to use teamsapp.local.yml to override the lifecycle stages with specific actions that run locally.

Learn more about how to customize actions in teamsapp.local.yml

Reference

yml definition

Teams Toolkit yml files have the following lifecycle definitions:

  • provision: provisions cloud resources and performs Teams app registration, e.g. provisioining cloud resources with ARM templates and registering a Teams app in developer portal
  • deploy: deploys application code to cloud resources, e.g. deploying to Azure Storage
  • publish: publishes a Teams app to the Teams app catalog

Lifecycles defined in the yml file are triggered by their corresponding commands in VSCode or CLI (teamsfx provision, etc).

Debug (F5) in Visual Studio Code

There are three files defining the details F5 steps, .vscode/launch.json, .vscode/tasks.json, and teamsapp.local.yml.

  • launch.json - this is the entrypoint of VSCode F5. It defines the final launch target (for Teams App it's opening web client in browser) and the preLaunchTask to be executed before launching final target.
  • tasks.json - this defines all tasks to be executed by VSCode. There is one entry task which consists of several small tasks, while some of those tasks reference teamsapp.local.yml to represent teams app lifecycle.
  • teamsapp.local.yml - this defines teams app specific lifecycles. Each lifecycle contains a set of teams app specific actions.

In addition, there is a .env.local file (by default under env/ folder) which includes environment variables referenced/generated by teamsapp.local.yml.

Following shows the step-by-step flow after clicking F5, and the place where each step is defined in: image

  1. The preLaunchTask property in launch.json is pointed to a task defined in tasks.json. That task is an entrypoint and consists of several other tasks. The task set can be customized in tasks.json.

    // launch.json
    {
    ...
      "preLaunchTask": "Start Teams App Locally",
    ...
    }
    // tasks.json
    {
        "label": "Start Teams App Locally",
        // consists of other tasks
        "dependsOn": [
            "Validate prerequisites",
            "Start local tunnel",
            "Provision",
            "Deploy",
            "Start application"
        ],
        "dependsOrder": "sequence"
    }
  2. Task Validate prerequisites is to check and auto-resolve prerequisites required by debugging. This task can be customized in tasks.json.

  3. If your Teams App has capability bot, task Start local tunnel is to launch a local tunnel service (dev tunnel) to make your local bot message endpoint public. This task can be customized in tasks.json.

  4. Task Provision is to execute lifecycle provision to prepare Teams App related resources. It's referencing local environment so the steps and actions can be customized in teamsapp.local.yml.

    // tasks.json
    {
        "label": "Provision",
        "type": "teamsfx",
        "command": "provision",
        "args": {
            // set env to local to reference teamsapp.local.yml and .env.local
            "env": "local"
        }
    }
  5. Task Deploy is to execute lifecycle deploy to ensure local project is runnable. It's referencing local environment so the steps and actions can be customized in teamsapp.local.yml.

    // tasks.json
    {
        "label": "Install tools and Build project",
        "type": "teamsfx",
        "command": "deploy",
        "args": {
            // set env to local to reference teamsapp.local.yml and .env.local
            "env": "local"
        }
    }
  6. Task Start application is to launch local project. It usually contains one or more tasks to run different commands npm run xxx to launch local service directly or launch certain dependency service(s). All these tasks can be customized in tasks.json.

  7. The url property in launch.json defines the target URL to be opened in browser. Usually it's in format ...teams.microsoft.com/...${{local:TEAMS_APP_ID}}?...${account-hint}.... The two place holders local:TEAMS_APP_ID and account-hint will be replaced dynamically by Teams Toolkit to navigate to the correct Teams App.

Note, the place holder ${{local:TEAMS_APP_ID}} or ${{dev:TEAMS_APP_ID}} in launch.json means to load Teams App ID from local or dev environment. If you creates your own environment (e.g., test01), you can change that to any environment (e.g., ${{test01:TEAMS_APP_ID}}).

Visit Teams Toolkit v5 VS Code Tasks for more details.

Examples

Add your own environment variables to teamsfx actions

There're 3 ways to add customized environment variables to teamsfx actions:

  1. Update your machine's environment variables directly. You need to close all the opened VS Code instances and reopen VS Code again to let the environment variable changes take effect.

  2. Add your environment variables to the .env.{envName} and .env.{envName}.user files. See Environment sections for details.

    Teams Toolkit scaffolded projects include .env.{envName}.user in .gitignore by default. Thus, if you want to commit your environment variables to git, you need to add them to .env.{envName}. Otherwise, you need to add them to .env.{envName}.user.

  3. Define temporary environment variables in your action's definition. You can refer to the following sample for syntax. These environment variables are only available to the specific action run.

    - uses: <action name>
      env:
        # Defines an environment variable MY_ENV_A, and its value is "env-value"
        MY_ENV_A: env-value
        # This defines an environment variable MY_ENV_B, and its value is same with the NODE_ENV environment variable in your machine or the .env.{envName}/.env.{envName}.user file.
        MY_ENV_B: ${{NODE_ENV}} 

Add your own environment variables when execute npm commands during local debug

Some local debug operations are not defined in teamsapp.local.yml, for example npm run dev:teamsfx. You need to inspect the actual command in package.json to understand which file is used to define the npm command's input (usually in the form of environment variable) and update that file.

Most of the time, the npm command uses env-cmd -f .localConfigs to load environment variables. So you need to create a .localConfigs file in the same folder of package.json and add environment variables to it.

Customize your Dev Tunnel configuration for debug

Teams Toolkit uses Dev Tunnel for tunneling, but you could customize the tunneling settings or use your own tunneling service. Visit Teams Toolkit tunnel for more details.

Use your existing Teams app ID

You can use your existing Teams app ID instead of registering a new one with Teams Toolkit.

You can do this by setting the TEAMS_APP_ID environment variable. When TEAMS_APP_ID has already been registered in the Teams Developer Portal, the teamsApp/create action won't register a new Teams app. The Teams manifest.json file can reference TEAMS_APP_ID. Learn more about Teams Toolkit actions

If you are developing with a Teams Toolkit scaffolded project, you can set it in .env files listed under the env folder.

image

Also make sure your manifest.json file correctly reference it.

image

You can find your Teams app ID in Teams Developer Portal, under your app -> Configure -> Basic information -> App ID

image

If you are upgrading a project created by Teams Toolkit v4.x.x, the Teams app ID can be found in .fx/states/state.{env}.json under fx-resource-appstudio.teamsAppId

image

Use your existing Microsoft Entra app ID

Teams Toolkit creates Microsoft Entra apps for projects with bot or single sign-on tab capabilities by default using a few actions:

However, Teams Toolkit supports using existing Microsoft Entra app IDs. Learn more about Teams Toolkit actions

Using existing Microsoft Entra app ID for bot

If you are developing with a Teams Toolkit scaffolded project, you can set BOT_ID in .env files listed under the env folder, you can set SECRET_BOT_PASSWORD in .env.{envName}.user files.

image

image

You can find your app's BOT_ID and SECRET_BOT_PASSWORD in Microsoft Entra.

  • Select your app under "App registration"
  • In the "Overview" page, BOT_ID is the value of "Application (client) ID"

image

  • In the "Certificates & secrets" page, you can find the value for SECRET_BOT_PASSWORD

image

If you are upgrading a project created by Teams Toolkit v4.x.x, BOT_ID and SECRET_BOT_PASSWORD can be found in .fx/states/state.{env}.json under fx-resource-bot.botId and fx-resource-bot.botPassword.

image

{{fx-resource-bot.botPassword}} here references .fx/states/{env}.userdata.


Note: if the value starts with crypto_, it is encrypted. Make sure to copy projectId from .fx/configs/projectSettings.json and paste it to the projectId field of teamsapp.yml. This will ensure Teams Toolkit can decrypt the secret correctly.

Using existing Microsoft Entra app ID for SSO

If you are developing with a Teams Toolkit scaffolded project, you can set the following environment variables in .env and .env.{envName}.user files listed under the env folder:

  • AAD_APP_CLIENT_ID - the client id of Microsoft Entra app
  • AAD_APP_CLIENT_SECRET - the client secret of Microsoft Entra app
  • AAD_APP_OBJECT_ID - the object id of Microsoft Entra app
  • AAD_APP_TENANT_ID - the tenant id of Microsoft Entra app
  • AAD_APP_OAUTH_AUTHORITY_HOST - the host of OAUTH authority of Microsoft Entra app
  • AAD_APP_OAUTH_AUTHORITY - the OAUTH authority of Microsoft Entra app

You can find the values for these environment variables in [Microsoft Entra]:

  • Select your app under "App registration"
  • In the "Overview" page:
    • "Application (client) ID" maps to AAD_APP_CLIENT_ID
    • "Object ID" maps to AAD_APP_OBJECT_ID
    • "Directory (tenant) ID" maps to AAD_APP_TENANT_ID

image

  • In the "Certificates & secrets" page, you can find the value for SECRET_BOT_PASSWORD

image

Upgrading a project created by Teams Toolkit v4.x.x, the variable values can be found in .fx/states/state.{env}.json

  • fx-resource-aad-app-for-teams.clientId maps to AAD_APP_CLIENT_ID
  • fx-resource-aad-app-for-teams.clientSecret () maps to AAD_APP_CLIENT_SECRET
  • fx-resource-aad-app-for-teams.objectId maps to AAD_APP_OBJECT_ID
  • fx-resource-aad-app-for-teams.tenantId maps to AAD_APP_TENANT_ID
  • fx-resource-aad-app-for-teams.oauthHost maps to AAD_APP_OAUTH_AUTHORITY_HOST
  • fx-resource-aad-app-for-teams.oauthAuthority maps to AAD_APP_OAUTH_AUTHORITY

image

Customize Azure subscription ID and resource group

Teams Toolkit scaffolded projects leverage ARM templates for provisioning. You can use the subscription ID and resource group of your choice by setting AZURE_SUBSCRIPTION_ID and AZURE_RESOURCE_GROUP_NAME in the .env files in the env folder.

AZURE_SUBSCRIPTION_ID and AZURE_RESOURCE_GROUP_NAME are referenced by the arm/deploy action in teamsapp.yml. Learn more about how to customize actions

Using existing Azure Bot Service Messaging Endpoint

Teams Toolkit scaffolded bot projects use Azure Bot Service when provisioning remote resources. You can follow Using existing Microsoft Entra app ID for bot to use the existing bot ID and bot password. However, unlike configuring the debugging process, where BOT_DOMAIN is set to a tunneling URL that changes frequently, for deploying to an existing remote bot service, you need to leverage the existing BOT_DOMAIN.

You can find your existing messaging endpoint in your "Azure Bot Service" -> "Configuration" -> "Messaging endpoint". The value for BOT_DOMAIN is the URL between https:// and /api/messages, it should look like resourcegroup123.azurewebsites.net.

image

You can set BOT_DOMAIN in environment files under the env folder.

image

If you are upgrading a project created by Teams Toolkit v4.x.x, BOT_DOMAIN can be found in .fx/states/state.{env}.json under fx-resource-bot.domain.

image

Clone this wiki locally