3D Artist Maksym Shevchuk breaks down his post-apocalyptic Sawed-Off Shotgun. In this article, talks goals, references, inspiration, blockout , highpoly, sculpting, lowpoly, UV mapping, baking, texturing & materials, welding effects, rust, rigging, animation & presentation. https://lnkd.in/ey6NA5U7 #GamesArtist #GameArt #Hardsurface #PropArt #3D #3DArt #3DArtist #3Dmodelling #3Dmodeling #Texturing #SubstanceDesigner #MadewithSubstance #Adobe #ZBrush #MarmosetToolbag #Realtime #UnrealEngine5 #Blender #3DSMax #Autodesk
About us
We are a platform promoting talented video game artists across the globe. Developing our skills together and sharing cutting edge techniques and workflows.
- Website
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https://gamesartist.co.uk/
External link for GamesArtist
- Industry
- Entertainment Providers
- Company size
- 1 employee
- Headquarters
- London
- Type
- Educational
Locations
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Primary
London, GB
Employees at GamesArtist
Updates
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Character Artist Meng Wentao breaks down the creation of his Iron-Blooded Ming. In this article, he discusses his inspirations, references, tools, lowpoly, highpoly sculpting, topology, UV mapping, baking, texturing, rendering & lighting. https://lnkd.in/eS44kr4U #GamesArtist #GameArt #CharacterArt #Artstation #Zbrush #MarmosetToolbag #Maya #3dsMax #Xgen #MadewithSubstance #SubstancePainter #SubstanceDesigner #Photoshop #Adobe #MarvelousDesigner #PureRef #Autodesk #UE5 #UnrealEngine
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Character Artist roh SeungHoon shares his process for creating a Parasyte-inspired fan art piece. In this article, Seunghoon talks about references, goals, design, face, body and clothing workflow, retopology, UV mapping, texturing, rendering & lighting. https://lnkd.in/eUuTvnKB #GamesArtist #GameArt #CharacterArt #Artstation #Zbrush #MarmosetToolbag #Maya #3dsMax #Xgen #MadewithSubstance #SubstancePainter #SubstanceDesigner #Photoshop #Adobe #MarvelousDesigner #PureRef #Autodesk #UE5 #UnrealEngine
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3D Artist Nathan LE TALLEC provides a very in-depth breakdown of this realistic, Serpentine’s Embrace Katana. In this article, he discusses references, modelling, UV unwrapping, baking, custom material creation, detailed texturing, lighting and rendering processes. https://lnkd.in/eKaA-YFi #GamesArtist #GameArt #Hardsurface #PropArt #3D #3DArt #3Dmodelling #Texturing #SubstanceDesigner #MadewithSubstance #ZBrush #MarmosetToolbag #Realtime #UnrealEngine5 #3DSMax #Autodesk #Blender
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Art Director Ankit Garg breaks down his reimagining of Serious Link. In this article, he talks about goals, tools, character design, blockout, Marvelous Designer, cloth, shoes, bracers, belts, cape & accessories, lowpoly, UVs, baking, materials & texturing, hair, rendering & lighting. https://lnkd.in/egNhJbsS #GamesArtist #GameArt #CharacterArt #Artstation #Zbrush #MarmosetToolbag #Maya #3dsMax #Xgen #MadewithSubstance #SubstancePainter #SubstanceDesigner #Photoshop #Adobe #MarvelousDesigner #PureRef #Autodesk #UE5 #UnrealEngine
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Props Artist Anton Tcepov breaks down the creation of this Gothic Cabinet. In this article, Anton talks references, goals, tools, modelling, crafting trim sheets, designing ornaments with spline nodes, texturing, UVs, optimizing texel density, rendering and lighting. https://lnkd.in/eKvFYuFB #GamesArtist #GameArt #Hardsurface #PropArt #3D #3DArt #3DArtist #3Dmodelling #3Dmodeling #Texturing #SubstanceDesigner #SubstancePainter #MadewithSubstance #Adobe #ZBrush #MarmosetToolbag #Quixel #Megascans #Realtime #UnrealEngine5 #Blender #B3D
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3D Artist Jessica Canales breaks down her Birds in the Cave scene created during her time at Think Tank Training Centre, concept by 麦狗子. In this article, Jessica details her workflow, including references, blockout, asset sculpting, UV mapping, baking, texturing & materials, foliage and lighting. https://lnkd.in/e8_JhzDm #GamesArtist #GameArt #UE5 #UnrealEngine #Adobe #madewithsubstance #SubstancePainter #SubstanceDesigner #Blender #3D #3DArt #EnvironmentArt #PropArt #Materials #Sculpting #Zbrush #Stylized #TTTC
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Environment Artist Myron Unzhakov provides an in-depth breakdown of his remake of Sen’s Fortress from Dark Souls 1. In this article, Myron discusses planning and references, blockout creation, modular asset production, UV mapping, custom materials, material layering, detailing with decals, lighting setup and set dressing to enhance visual storytelling and atmosphere. https://lnkd.in/eD-ATZHJ #GamesArtist #GameArt #UE5 #UnrealEngine #Adobe #SubstancePainter #SubstanceDesigner #AutoDesk #Maya #3D #3DArt #EnvironmentArt #PropArt #Materials #Sculpting #Zbrush
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Environment Artist Raashid Ifill breaks down his Magician’s Abode project in collaboration with Think Tank Training Centre. Concept by Kui Hu. In this article, he talks concepts, project planning, references, blockout, modelling, texturing, foliage creation, decals, lighting and rendering. https://lnkd.in/ehBgBYHY #GamesArtist #GameArt #UE5 #UnrealEngine #Adobe #madewithsubstance #SubstancePainter #SubstanceDesigner #Blender #3D #3DArt #EnvironmentArt #PropArt #Materials #Sculpting #Zbrush #Stylized
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Prop Artist Salavat Karimov breaks down the creation of his Bottle Pajama. In this article, Salavat discusses references, blockout, detailed modelling, UVs, baking, creating realistic textures, lighting, rendering and post-processing. https://lnkd.in/ecqHcbYj #GamesArtist #GameArt #Hardsurface #PropArt #3D #3DArt #3Dmodelling #Texturing #SubstanceDesigner #MadewithSubstance #ZBrush #MarmosetToolbag #Realtime #UnrealEngine5 #3DSMax #Autodesk