SEED (Electronic Arts)’s Post

A difficult problem to solve when scanning performers’ faces is to eliminate the involuntary tilt and rotation of the performer’s skull so that all the scans of their different facial expressions line up perfectly. Check out SEED’s new paper and video presentation “A Theory of Stabilization by Skull Carving” by Mathieu Lamarre, Patrick Anderson, and Etienne Danvoye for a new approach to dealing with the challenge of distinguishing rigid skull motions from facial expressions. https://lnkd.in/gEguRd3g The paper is being presented this week at SIGGRAPH Asia 2024 in Tokyo by Mathieu Lamarre. This paper leverages recent advances in neural signed distance fields and differentiable isosurface meshing. The new approach, called “skull carving,” computes skull stabilization transformations directly on unstructured triangle meshes or point clouds. Our skull carving algorithm can accurately stabilize complex expressions for diverse groups of people, outperforming existing methods. #gamedev #WeAreEA #siggraphasia2024

  • Four scanned heads showing how skull alignment works

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