DEXLab equipment in the wild: Stefan Bos on the Annual Conference on Tackling Problematic Debt On December 12, we had the privilege of hosting a session at the Annual Conference on Tackling Problematic Debt (APS) in Utrecht. This conference is a key event for professionals tackling financial stress in the Netherlands, and it brought together policymakers, debt relief experts, and innovators in one place. Our session focused on an immersive approach: using Virtual Reality (VR) to foster empathy and understanding about the challenges of living with financial stress, and it was immediately fully booked before the conference even took place! Participants experienced the VR scenario that highlighted the constant decision-making dilemmas, external pressures, and emotional toll those in debt face. The session encouraged reflection, with attendees sharing insights on how VR provided a more impactful perspective than traditional learning tools. Concluding with a group discussion, the session underscored VR's value in fostering empathy, understanding the complexities of financial hardship and shaping innovative approaches to tackling debt-related challenges. BISS - Brightlands Institute for Smart Society Maastricht University Maastricht University School of Business and Economics Maastricht University SBE Marketing and Supply Chain Management (MSCM) #TechnologyTrends #AI #VR #AR #Innovation #DEXLab #MaastrichtUniversity #UMSBE #FutureTech
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️ 🌊 I’ll be attending AWE next week—Let’s meet! Interested in the use of XR/spatial computing, digital twins, AI, and related emerging technologies in business and industrial settings? Let’s chat. I aim to connect XR companies with enterprises seeking immersive solutions for their workforce, operations, and customers. 🚀 Feel free to reach out to schedule a time to meet or just say hi when you see me at the event! 📢 #AWE2024 #augmentedreality #virtualreality #immersivetech #ARVR #AI #extendedreality #spatialcomputing #futureofwork #digitaltransformation
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Spatial Computing is blurring the boundaries between the physical and digital realms. Imagine a seamless integration of the physical world with virtual elements—that's Spatial Computing. It creates immersive experiences where digital objects interact within our environment, encompassing technologies like Augmented and Virtual Reality. AI, the intelligent powerhouse, serves as the brain driving Spatial Computing forward. It empowers Spatial Computing experiences through real-time data processing, machine learning capabilities, and computer vision. Experience the future today! Join us and learn from esteemed panelists about how the convergence of Spatial Computing and Artificial Intelligence is revolutionizing enterprises. Event Details: Date: April 17th, 2024 Time: 11:00 AM - 6:00 PM Location: Plug and Play Tech Center, Sunnyvale, California Registration: https://lnkd.in/g68dnCaM Tickets: VRARA Members - FREE; General - $30 Greg Jones, Jai Kumar, Amy LaMeyer, Nanea Reeves, Anshel Sag, Fabio Santini, 🔥Antonio Squeo, Inga Petryaevskaya, Jason Marsh, Neil Smith, Feroz M., Gordon Bell, Rajnikant Gupta, Marv Su, Kris Kolo, Nathan Pettyjohn, VR/AR Association (VRARA), Plug and Play Tech Center, Peter Halenbeck, Qualcomm, Lenovo, Vishal Shah, Brian Vogelsang, Ali Zamiri, NVIDIA, The WXR Venture Fund / Women in XR, TRIPP, Inc. Chuck Thota, Jeff Henckels, Ben Stein ➡️ GDC, John Iaia, Flow Immersive, ShapesXR , Tests Assured, Hevolus Innovation, Tata Consultancy Services, FalconViz, Per Nielsen, Manju Kuttuva, Moor Insights & Strategy #networking #vr #AR #XR #technetworking #augmentedreality #mixedreality #virtualreality #siliconvalley #immersivetechnology #spatialcomputing #VRARA #artificialintelligence #ai #genai #plugandplay
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Tech Spark!!!💥 SPATIAL COMPUTING👨💻🛜 Recently, I came across an emerging technology called spatial computing, which has vast applications in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Spatial computing leverages 3D visualization to represent products and images as if they exist in the real world. This technology promises to make the future of the human world incredibly exciting. Imagine being transported to an environment of your choice—yes, it’s possible! Spatial computing enables users to experience virtual environments tailored to their preferences. One of the most fascinating aspects of this technology is its focus on intuitive interactions such as gestures, voice commands, and more, making tasks easier and more efficient. It allows humans to interact with digital environments in a fully three-dimensional way, revolutionizing how we engage with the virtual world. Moreover, digital products can be controlled seamlessly using commands and gestures. Spatial computing is set to transform our future, bridging the gap between physical and digital realities and making interactions more natural and immersive.
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Today is the first day of the XR Accelerator, where I aim to translate our spatial computing technologies for health into commercial products that can benefit patients at scale. I’m being supported by XR Stories and XR Network+ and CodeBase to develop academic entrepreneurial projects combining the best of extended reality and AI technologies. My clinical focus is helping patients recover faster after injury to the brain and spinal cord, and my technical focus is VR and brain computer interface systems, powered by machine intelligence. #VR #AI #extendedreality #academia #startup
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Exciting news! Our (w/ Chris Creed , Sayan Sarcar , Arthur Theil ) survey article, From Teleportation to Climbing: A Review of Locomotion Techniques in the Most Used Commercial Virtual Reality Applications, just got open-access published at the Q1 International Journal of Human-Computer Interaction! Free for everyone to read at the following link: https://lnkd.in/eYxY7c9Y We explored how developers have implemented locomotion in the most popular VR applications each year since 2016, adding scientific rigour to future locomotion choices in both academic studies and in the development of commercial titles. We show how arm tracked grabbing movements are continuing to increase in popularity, how potentially accessible haptic feedback appears underexplored, and how developers can find market gaps by taking lessons from the long history of research exploring the commercially barely explored redirected walking techniques. We're delighted that our article is free for everyone as we believe it will be extremely useful for researchers in the VR, gaming, and accessibility fields, developers selecting locomotion techniques for their next project who want to explore unique market gaps, and general VR hobbyists who have a burning hatred of teleportation and will be delighted to read about its dramatic fall from grace. I hope everyone enjoys reading it!
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🌟 Exploring the Boundless Possibilities of Mixed Reality 🌟 Mixed Reality (MR) is not just a buzzword; it's a transformative technology shaping the future of human-computer interaction. From immersive gaming experiences to cutting-edge medical simulations, MR is revolutionizing various industries. But with great potential comes great challenges. Integrating virtual elements seamlessly into the real world, ensuring accurate spatial mapping, and providing a truly immersive experience are just a few hurdles to overcome. However, as technology evolves, these challenges are gradually being addressed, unlocking even more possibilities for MR applications. So, what does the future hold for Mixed Reality? It's limitless! Imagine attending meetings in virtual spaces, exploring historical landmarks from the comfort of your home, or learning complex concepts through interactive simulations. And when we combine the power of AI with Mixed Reality, the results are truly extraordinary. AI algorithms can enhance MR experiences by providing intelligent insights, personalized recommendations, and dynamic interactions. Dive into the future of mixed reality with our latest blog! https://lnkd.in/eMfwEWFD #MixedReality #AI #Innovation #IAICorp #FutureTech #ImmersiveExperience #TransformativeTechnology
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🌍 Highlights of Vienna at AWE EU 2024! It’s incredible to see so many pioneers under one roof— Meta , Siemens, AUDI AG, ESA, Snap Inc. , Niantic, Inc. , Unity , PICO XR and more all focused on the big question: how can XR and AI shape a better future? With over 125 inspiring speakers and 120 innovative exhibitors, the energy is all about real impact.—From training for high-risk jobs using immersive reality, to using XR for inclusive design, data protection, and reducing unconscious bias. Real solutions for real challenges. Where technology meets human purpose. It’s inspiring to think about how these tools can help us all live, work, and connect in ways we’re only beginning to imagine. #AWE #AWEXR #XR #AI #Immersive
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A must-read for anyone working in the VR industry. Craig Anderton conducted a comprehensive review of VR locomotion techniques in the most used VR applications available in the Steam, Meta, Oculus, Viveport, and SideQuest platforms. Some interesting highlights of the research: Results suggest a decline in the usage of VR teleportation, with the prevalence of titles containing at least one teleportation technique decreasing from 48% of those released in 2016 to 18% in 2023. Arm-tracked grabbing locomotion techniques such as climbing meanwhile are being increasingly adopted by practitioners, from almost unused in 3% of applications released in 2016 to over 30% in each year between 2020 and 2023. Additionally, although the tracking capabilities afforded by consumer-level head-mounted display hardware has resulted in a high exploration of room-scale tracking, the large academic focus on walking-based locomotion appears to not be shared by practitioners, where room-scale tracking instead is most often paired with conventional controller joystick sliding locomotion. Read the full article: https://lnkd.in/euRvigRb #VR #virtualreality #immersivetech #VRAR #metaverse #HCI #ux #Meta #oculus #HMD #research #industry #accessibility #locomotion #a11y
Exciting news! Our (w/ Chris Creed , Sayan Sarcar , Arthur Theil ) survey article, From Teleportation to Climbing: A Review of Locomotion Techniques in the Most Used Commercial Virtual Reality Applications, just got open-access published at the Q1 International Journal of Human-Computer Interaction! Free for everyone to read at the following link: https://lnkd.in/eYxY7c9Y We explored how developers have implemented locomotion in the most popular VR applications each year since 2016, adding scientific rigour to future locomotion choices in both academic studies and in the development of commercial titles. We show how arm tracked grabbing movements are continuing to increase in popularity, how potentially accessible haptic feedback appears underexplored, and how developers can find market gaps by taking lessons from the long history of research exploring the commercially barely explored redirected walking techniques. We're delighted that our article is free for everyone as we believe it will be extremely useful for researchers in the VR, gaming, and accessibility fields, developers selecting locomotion techniques for their next project who want to explore unique market gaps, and general VR hobbyists who have a burning hatred of teleportation and will be delighted to read about its dramatic fall from grace. I hope everyone enjoys reading it!
From Teleportation to Climbing: A Review of Locomotion Techniques in the Most Used Commercial Virtual Reality Applications
tandfonline.com
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Step back in time to the era when the term 'nano' was just a gleam in the eyes of visionary scientists. Our 3D storytelling video, created for the VR Nanoverse application, takes you on a journey through the history and evolution of nanotechnology. 🕰️🔬 Starting from the early days when nanotechnology was a futuristic concept, we explore its groundbreaking advancements and how it has shaped the world we live in today. Now, with VR Nanoverse, we're pushing the boundaries even further by bringing this once-invisible world into vivid, immersive reality. This innovative VR tool is designed to train and educate the next generation of scientists, engineers, and curious minds, providing hands-on experiences in a virtual laboratory. Join us in celebrating the past, present, and future of nanotechnology. Whether you're an enthusiast, educator, or professional, this video and the VR Nanoverse platform offer an inspiring look at how tiny innovations can make a huge impact. Get ready to explore, learn, and be amazed! twinnoverse: https://twinnoverse.com/ #VRNanoverse #nanotechnology #virtualreality #xr #digitaltwin #innovativetraining
Explore Nanotechnology Like Never Before with VR Nanoverse!
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🚀 𝙐𝙣𝙡𝙤𝙘𝙠 𝙩𝙝𝙚 #𝙁𝙪𝙩𝙪𝙧𝙚 𝙬𝙞𝙩𝙝 𝙄𝙢𝙢𝙚𝙧𝙨𝙞𝙫𝙚 #𝙩𝙚𝙘𝙝𝙣𝙤𝙡𝙤𝙜𝙞𝙚𝙨! 🚀 A world where students, researchers, and engineers can easily access cutting-edge immersive technologies like AR and VR 👀 These tools are no longer just for entertainment but are revolutionizing how we can solve complex problems. That's what I call #innovation ! Here’s why it matters: ✅ Enhanced Learning: AR/VR can take learning beyond textbooks, giving students a hands-on experience that’s as close to reality as it gets. ✅ Innovative Research: Imagine visualizing complex data in 3D—this could change how researchers approach big data and simulations. ✅ Real-World Solutions: Engineers can prototype, test, and refine ideas in a virtual space before even touching the physical components. With leaders like Varjo, pushing the boundaries of immersive tech, the potential applications are limitless. The blend of real-world interaction and digital exploration opens up a new dimension of problem-solving and creativity. What would you do first in your field if you had access to this technology? 🌍🚀 Cheers, Gil V. 👋
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