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Electronic Arts (EA) is hiring a Concept Art Intern (Summer 2025) (Los Angeles, CA, USA) details in original post #gaming #computergames #videogames #Intern #Internship #ConceptArtIntern #ConceptArtInternship #ArtInternship #GameInternship #GameIndustry #GameDevelopment #GameProduction #GameArtist #ConceptArtist #EntrylevelJobs #Mentorship #JobTraining #SkillBuilding #GuildDevelopment #TrainingAndDevelopment
👩💻 Electronic Arts (EA) is hiring a Concept Art Intern (Summer 2025) (Los Angeles, CA, USA) #gaming #computergames #videogames
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Hi my network! As a new entry level 2D game dev I've noticed that it's really hard to get a position anywhere. On several occasions I've seen less than a handfull of positions available within the artist category suited for newcommers and it got my thoughts spinning for a bit. I have three questions for employers and for anyone that wants to voice their opinion on this; 1. What type of application is preferable for an entry level game dev seeking to get a foot in? Why do you prefer that type of job listing (this is a perfect scenario and of course it always depends on what the game and company needs)? -Would you choose to list an unpaid internship? -Would you list an entry level position? -Would you only choose to list a position just meant for more experienced game devs? I/We prefer open applications for entry level game devs -I/We prefer to list another job position 2. What can entry level game devs do in order to stay relevant and attractive on the jobmarket? I am interested to hear about what employers are looking out for when an application and portfolio is being viewed and what things should be avoided. 3. Not everybody fits the cookie cutter. I am going to paint up an application scenario (the person and scenario is made up and not based on real life, it only suggest a general view of a possible scenario); Cathrine (young adult, female) has just got a degree as a game development artist. She has no prior experience but want to get a job as a game developer. She has shipped a demo while studying, her portfolio is stable and attractive enough to spark interest and the job position she applied for was a paid entry level job. In the interview she mentions that she works a bit different than some and has a prior diagnose on the spectrum and can only work 30 hours a week. She might not be a perfect candidate fitting the cutter fully, but in the long run she might contribute by other means to the company and or team that might make her stay as an ideal hireable candidate and colleague. Would you hire her? If not, why not? Thank you for stopping by and reading my long post. I hope everybody that stops by have a nice day.
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Five Things I Learned Interning at Triumph Studios Getting your first job in the games industry can be intimidating. I interned as a gameplay programmer at Triumph Studios, working on Age of Wonders 4. Here are key lessons I learned to help new interns and first-time game developers impress their supervisors. 𝟭. 👀 𝗥𝗘𝗔𝗗 𝗧𝗛𝗘 𝗖𝗢𝗗𝗘 🧠 𝗪𝗵𝘆 𝗶𝘁 𝗺𝗮𝘁𝘁𝗲𝗿𝘀: Skimming code and making assumptions can lead to mistakes. In a large, old codebase, function names can be misleading. For example, "TeleportAllPlayers" didn't teleport all players; it excluded the current one! This misunderstanding wasted a lot of time. 💡 𝗧𝗶𝗽: NEVER ASSUME! Always verify that the code does what you expect. Remember that function names can be deceptive; go into the function and READ IT! 𝟮. 🌸 𝗗𝗢𝗡'𝗧 𝗕𝗘𝗔𝗨𝗧𝗜𝗙𝗬 🧠 𝗪𝗵𝘆 𝗶𝘁 𝗺𝗮𝘁𝘁𝗲𝗿𝘀: Designers rely on muscle memory and know their tools inside and out. Changing the layout or order of their tools settings because "it looks better" disrupts their workflow and wastes valuable time. 💡 𝗧𝗶𝗽: Make the new settings you're adding clean, readable, and beautiful, but don't change the existing ones. Functionality and familiarity are more important than aesthetics in this context! 𝟯. 💭 𝗔𝗦𝗞𝗜𝗡𝗚 (𝙏𝙃𝙀 𝙍𝙄𝙂𝙃𝙏) 𝗤𝗨𝗘𝗦𝗧𝗜𝗢𝗡𝗦 🧠 𝗪𝗵𝘆 𝗶𝘁 𝗺𝗮𝘁𝘁𝗲𝗿𝘀: NEVER hesitate to ask questions! But make sure they're clear and straight to the point. Explain what you're trying to achieve, what you've tried, what you expect, and what's happening. 💡 𝗧𝗶𝗽: Before asking a question, explain the issue to yourself. This process helps you identify what you need to clarify or investigate further. For example, instead of asking: "Why isn't this function working?" ask: "I'm implementing feature X using function Y, but I'm getting error Z. I've checked A and B, but it still doesn't work. What else should I check?" 𝟰. 🔮𝗙𝗨𝗧𝗨𝗥𝗘-𝗣𝗥𝗢𝗢𝗙 𝗬𝗢𝗨𝗥 𝗖𝗢𝗗𝗘 🧠 𝗪𝗵𝘆 𝗶𝘁 𝗺𝗮𝘁𝘁𝗲𝗿𝘀: Requirements can and will change. For instance, a UI element designed for three options might need to accommodate five. Planning for such changes made my code more adaptable and saved time in the long run. 💡 𝗧𝗶𝗽: Always think about what might change in the future. Even if designers say they'll never change a feature, assume they will. Design your code to be easily extensible and maintainable. 𝟱. 🧪 𝗧𝗘𝗦𝗧 𝗥𝗜𝗚𝗢𝗥𝗢𝗨𝗦𝗟𝗬 🧠 𝗪𝗵𝘆 𝗶𝘁 𝗺𝗮𝘁𝘁𝗲𝗿𝘀: Testing saves time and prevents QA from giving you mean looks. It's better to spend more time testing than time fixing bugs later. 💡 𝗧𝗶𝗽: Don't just test your code for its intended use; also test it for what it's not supposed to do. Break the game and find edge cases. If unsure what to test, ask a designer! (They know the game well!) If you have any questions or found these tips helpful, feel free to get in touch! Good luck on your first day! ❤️ #Programming #GameDevelopment #CareerAdvice
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I've earned my first credit as a designer in the industry, as an intern, and it's on the game I've been playing since I was nine years old. Yes, my brain is melting trying to comprehend it (though that may be because I just had a full day at work too). Working on WoW has been nothing short of amazing. I have my wonderful teammates and Blizzard Entertainment's Early Careers program to thank for it! I will of course be doing a big, mushy, sentimental post at the end of the summer, but...I wanted to take a moment and reflect. I got feedback that surprised me a couple weeks ago. When asked what I could do to be a better designer or team member, I was expecting to hear about my communication skills, my time management, or my tendency to over-scope (all things I struggled with HARD last summer). What I was not expecting, was to be told to believe in myself. That I HAD improved, that I was doing well, and that I should let myself believe that I was making progress. I needed to hear that feedback, badly. I was second guessing myself, giving myself anxiety over things I couldn't control. It was affecting my willingness to push forward, and my communication with others. Between the state of the games industry at large right now, and my doubts about my own performance, I was paranoid--terrified that if I didn't get things right, I'd somehow lose my only chance at a career. But the point of an internship is to learn! Trying to be perfect misses any goal of growth, and self-doubt can stifle that growth before it even begins. And so...it might just be my name in a menu, but it's my victory. It's proof that I put in the time, I put in the work, and that my efforts are paying off. It's proof I'm going to be okay. I need to let myself believe it. I am going to be okay.
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What does it take to land a junior game developer job? First let’s see what a major studio defines a junior game developer job as. A major studio says a junior position requires 3 – 5 years of experience. That’s because for them, with their standards and designations within their team/organization, that’s what a junior is. Don’t get hung up on that though. That’s the standard for larger studios. The lesson to take away here is that different companies have different standards and different naming conventions for their roles. There are still “real” junior dev positions out there. Now let’s focus on something more important. How can you find junior jobs that require 0 – 1 years of experience? Number 1. Stop looking at the career page of major game studios (Unless you’re looking for an internship.) Look at the THOUSANDS of other studios putting games on steam, the oculus store, google play, etc. Reach out, network, apply. Many of these junior jobs are hired by word of mouth and networking. So learn to network, and network well. Target them. Build your experience. #gamesindustry #careercoaching #growth #mindset
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Please share this resource with everyone looking for a job in the video games industry. Many times I've been asked like "hey mate, how I can find a job in video games" or "please let me know if you hear about any job". I'm always trying to help and be up to date of possible jobs in my environment, although it is usually complicated on a daily basis... That's why today I wanted to share a resource that I hope will help all those people who are looking for a job in video games. Unfortunately, the industry is suffering many layoffs due to different circumstances and there is a lot of talent there looking for a new position. It won't be easy, but in the end we are all humans and we have to help each other in difficult times. In the excel I'm sharing in the first comment you will find a lot of information, so I'll summarize it a bit: - Jobs in videogames at a global level: art, animation, GFX, development, video, marketing... - Information about companies in the sector at international level, both indies and big AAA developers. - Detailed and updated information on thousands of jobs. - Several types of positions: internships, entry level, senior... - Courses and training in videogames. - Additional pages of interest. I can't think of a better resource than this excel, which is updated daily. Kudos to Chris Mayne for the incredible work he is doing and congratulations for the initiative. Man, you are certainly helping thousands of professionals, so thank you very much! Please share the link or this post with everyone who might be interested and I hope we can help each other in difficult times. Thank you and I really hope it helps! #jobs #videogames #games #role #hiring #openposition #work #art #development #marketing #business
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🌟 Calling all game development enthusiasts and industry experts! 🌟 I'm on the hunt for an internship opportunity or scholarship to kickstart my career in game development after completing my studies. Despite applying to over 20 positions, I've yet to secure any promising leads. However, the incredible stories of fellow game developers have inspired me to keep pushing forward on my journey to break into the foreign game development scene, particularly in Sweden. With a passion for game design, expertise in Unity/Unreal Engine 4, and three years of hands-on experience in indie game development, I'm eager to dive deeper into the realm of PC game development. Whether it's as a game designer, developer specialist, or project manager, I'm ready to contribute and learn from the best in the industry. Do you have any tips, recommendations, or connections to share? I'm all ears! Drop your insights in the comments below or feel free to share this post with your network. Together, let's turn this dream into reality! 🚀 #GameDevelopment #InternshipOpportunity #SwedishGameDev
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I am about to graduate, and the stress is actually on. Where to apply ? What to look for ? How can I stand out? Can I get considered ? A lot more questions can come to mind. But because I want to get a early career or start stepping my foot in to the Video Game Art World is thrilling but overwhelming. I am interesting in giving my stylized skills and educations I've learned and continue on learning from other peers or companies. Any tips or open jobs ? #gameart #internship #envirmonentartist #openjob #3dart #unrealengine #recuiter #blizzardentertainment #riotgame #epicgames
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Internship opportunity at riot games. Details in original post. Animation art internship opportunity. #Internship #Intern #InternshipOpportunity #InternOpportunity #AnimationIntern #ArtIntern #RiotGames #AnimationArtInternship #EntrylevelJobs #OnTheJobTraining #SkillBuilding #Mentorship #TrainingAndDevelopment #SkillDevelopment
Animation Talent Manager with Fourth Wall Management ~*~ Animation Recruiting, DEI, and Education Specialist ~*~ Educator with LMU and CSULB
Internship opportunity!
Animation Art Intern - TFT - Summer 2025 (Remote)
riotgames.com
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🚀 Excited to share my updated résumé! 📝 It includes a link to my portfolio showcasing my work as an animation and games major at UT Dallas. I'd appreciate any feedback or suggestions for improvement. If you spot skills aligning with your needs for part-time, full-time, or internship roles, feel free to reach out via email, call, or message here. Looking forward to any comments or insights. Thank you for taking the time to review! 🙌 #Resume #Animation #Portfolio #UTDallas #Feedback
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