Kewei Zhang’s Post

View profile for Kewei Zhang, graphic

Software Engineer | Frontend & Full Stack & Graphics

During my work on software development for Vision Pro, I identified a gap between Apple's and industry's approaches to 3D models: Apple leverages [OpenUSD](https://lnkd.in/er8n7w-5) as the core format, whereas the web commonly uses .glb/.gltf fo model transmission and display. To bridge this gap, an efficient conversion method is crucial. Google had previously developed a [usd_from_gltf](https://lnkd.in/eMV7iw_Z) repository--a library, command-line tool, and import plugin for converting glTF models to USD. Unfortunately, it has not been maintained for 5 years and marked as public archive a few months ago. I decided to fork this repository and update its dependencies to support the latest implementation of OpenUSD. I've also included a Docker file for ease of use. I am sharing my work here for anyone interested in using or contributing to the tool. https://lnkd.in/eWfY-A4s

GitHub - jeffzhkw/usd_from_gltf: Added support for OpenUSD v24.08

GitHub - jeffzhkw/usd_from_gltf: Added support for OpenUSD v24.08

github.com

To view or add a comment, sign in

Explore topics