I designed this spaceship board for Extraction, a sci-fi survival board game where every corridor and room counts. I crafted the layout to be colorful and intuitive, helping players quickly navigate areas, find objectives, and spot hazards. Each zone is uniquely coded with colors and icons to enhance gameplay flow, while keeping that classic starship feel to draw players into the experience. Explore the details and let your imagination take off! 🚀🎲💥 #BoardGameArt #SciFiSpaceship #GameMapDesign"
Giorgio De Michele (Erebus)’s Post
More Relevant Posts
-
Orchid..........................46809 polygon. .............. 47513 vertices. 2048* 2048 tex obj,fbx,blend format model. uv map: Orchid_Base_color lov polygon model game ready.
Orchid, Gizem Dilara TEK
artstation.com
To view or add a comment, sign in
-
New UE5.4 piece for a video we are putting out today, Reality Forge, talking about all the new features in Unreal Engine 5.4. The landscape is Gaea with an Automaterial powered by Quixel Megascans. The landscape/crash zone was created using UE5.4’s new Nanite tessellation and a cargo ship from KitBash3D In the video, I’ll showcase some of the features I personally am most looking forward to, such as motion matching, nanite tessellation, and the ability to (finally) render out passes using the new movie render graph. It will be up soon at: https://lnkd.in/etmSzTAN
Hard Landing, Shaun Ansari
artstation.com
To view or add a comment, sign in
-
Orchid Orchid..........................46809 polygon. .............. 47513 vertices. 2048* 2048 tex obj,fbx,blend format model. uv map: Orchid_Base_color lov polygon model game ready.
Orchid, Gizem Dilara TEK
artstation.com
To view or add a comment, sign in
-
Chamomile Chamomile..........................15514 polygon. .............. 15522 vertices. Chamomile_1.............33992 polygon. .............. 33960 vertices. Chamomile_Set:You can change the number of daisies using ParticleSettings in the blender. 1024 *2048 tex fbx,blend format model. uv map: Chamomile_Base_Color Chamomile_Normal Chamomile_Roughness Chamomile_Height lov polygon model. game ready.
Chamomile, Gizem Dilara TEK
artstation.com
To view or add a comment, sign in
-
Game ready model: 2290 vertices; 3952 triangles.
Old scales., Daniil Sych
artstation.com
To view or add a comment, sign in
-
Created mountain with Houdini. Imported mountain into Unreal Engine. Experimented with the water tool in Unreal Engine Applied texture from Megascan. Rendered different skies and other elements with Unreal Engine. Converted multiple shots into a smooth transition with DaVinci Resolve. #unrealengine #houdini #timeshift #davinciresolve #mountains #ocean
Mountain and Ocean Inside Unreal, James Mon
artstation.com
To view or add a comment, sign in
-
Day Practice - 4. Simple composition with a lot of fill lights. Unreal Engine 5.4
Big Tree, Saulat Mehmood
artstation.com
To view or add a comment, sign in
-
Houston, we have a problem. This phrase has been iconic over the years and in my learning of Unreal Engine they have mentioned a ship to space and it was impossible not to remember it. We have composed the complete scenario with assets from Sketchfab, terrain from Gaea and touch-ups with the sculpting landscape tool from Unreal Engine, and we learned about the workflow and integration of resources from EmberGen to Unreal Engine with the VDB system. My mentor Max Sarlija Integration practice with EmberGen software, heterogenous volume system (VDB). Inspired to create environments concepts for Videogames and Cinematics. #unrealengine #vfx #embergen #3d
Apolo, Aaron Moreno
artstation.com
To view or add a comment, sign in
-
these are some of the brainstormed character concepts for a little game #characterdesigner #characterdesigne #characterconcept #visualdevelop
cute character concepts, Rasoul Tasht Zarrin
artstation.com
To view or add a comment, sign in
-
Hey! Check my latest personal project in Unreal 5, had a chance to wrap this one which I have started on Unreal 4, but now takes advantage of Nanite and Lumen, and is rendered with HDR.
S.A.P., Angelo Dal Pra
artstation.com
To view or add a comment, sign in