Are you tired of fighting over video game screen time? Frustrated by battles about when to turn off the console? Or maybe you’re just worried about how much gaming is too much? You're not alone. That’s why we’re excited to announce our virtual summit GameWell 2024: Your Family and Video Gaming, hosted by experts in adolescent health and parenting, Drs. Bobo Blankson and Lester Clowes , co-hosts of the Dare to Dad podcast. 🎮🧠 🗓️ Save the Dates: October 25-26, 2024 This FREE summit is designed to help parents go beyond the myths and fears around gaming, answering questions like: Is my child addicted to video games? Do violent video games create violent behavior? How much screen time is too much? And more! The goal of this summit is to move past the idea that video games are a "necessary evil" and turn them into an opportunity for you to connect with your child, promote healthy habits, and support them in growing into happy, well-rounded adults. 🎤 Key Topics Include: The Language of Video Games: Understanding how kids communicate through games. Video Games Can Be a Force of Good: How gaming builds skills, social connections, and creativity. Game Well, Live Well: Encouraging healthy gaming habits. Digital Literacy and Safety: Protecting your kids in digital spaces. Whether you’re a concerned parent or simply want to learn more, this is your chance to hear from the best in the field and get the insights you need to turn the tide on gaming arguments at home. 💥 Ready to turn screen time into quality time? Join us for two transformative days of information and inspiration! 👉 Register Now to Save Your Spot: https://lnkd.in/dU8NMqv2 Don’t miss this opportunity to finally get on the same team with your gamer!
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Games have become somewhat of a hot topic in homes and so we are super thrilled to invite you to attend this virtual summit. It is ideal for parents to bust some myths and deal with the fears around gaming. #Gaming #DigitalParenting #DigitalAge #DigitalWellness #GameWell2024
Are you tired of fighting over video game screen time? Frustrated by battles about when to turn off the console? Or maybe you’re just worried about how much gaming is too much? You're not alone. That’s why we’re excited to announce our virtual summit GameWell 2024: Your Family and Video Gaming, hosted by experts in adolescent health and parenting, Drs. Bobo Blankson and Lester Clowes , co-hosts of the Dare to Dad podcast. 🎮🧠 🗓️ Save the Dates: October 25-26, 2024 This FREE summit is designed to help parents go beyond the myths and fears around gaming, answering questions like: Is my child addicted to video games? Do violent video games create violent behavior? How much screen time is too much? And more! The goal of this summit is to move past the idea that video games are a "necessary evil" and turn them into an opportunity for you to connect with your child, promote healthy habits, and support them in growing into happy, well-rounded adults. 🎤 Key Topics Include: The Language of Video Games: Understanding how kids communicate through games. Video Games Can Be a Force of Good: How gaming builds skills, social connections, and creativity. Game Well, Live Well: Encouraging healthy gaming habits. Digital Literacy and Safety: Protecting your kids in digital spaces. Whether you’re a concerned parent or simply want to learn more, this is your chance to hear from the best in the field and get the insights you need to turn the tide on gaming arguments at home. 💥 Ready to turn screen time into quality time? Join us for two transformative days of information and inspiration! 👉 Register Now to Save Your Spot: https://lnkd.in/dU8NMqv2 Don’t miss this opportunity to finally get on the same team with your gamer!
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Can video games contribute to the well-being of children and, if so, how? The latest Responsible Innovation in Technology for Children (RICTEC) report sheds light on news that may not surprise those who spend time in the Scratch community — digital games can support children's emotional regulation, imagination, creativity, and a host of other well-being indicators. Learn more: https://lnkd.in/dyaBVz37
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GET OUR TAKE ON CELL PHONE BANS IN SCHOOLS + OUR LATEST RESEARCH ON TEEN GAMING In this month's newsletter, we offer our view on the topic of cell phone bans in schools and some recommendations for how parents and educators can promote digital wellness. We're also excited to announce the results of our latest Pulse Survey: Unveiling the Social World of Teen Gamers. This survey of nearly 1,500 adolescents and teens dives deep into the social dynamics of video game play. Our top takeaway? Gaming is more than entertainment — it's a social hub, with over 75% of teens playing with friends/family online. https://ow.ly/TaLG50RjUYu For more recommendations on topics like cell phones in schools to insights from our latest research, be sure to subscribe to our newsletter.
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Get the latest from Ignition Gamers straight to your inbox! 🎮✨ Our monthly newsletter is packed with updates, tips, and insights into the world of gaming for autistic individuals. Whether you're a parent, caregiver, or health professional, we’ve got valuable content on how gaming boosts social skills, cognitive growth, and other benefits. Don’t miss out on our programs, events, and success stories—join our community and sign up today! https://loom.ly/sWTRZTA . . . . #ignitiongamers #gamingforautism #autismcommunity #autismgaming #inclusivegaming #gamingnewsletter
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Online gaming is increasingly filling the social gap for many lonely teens—but at what cost? Our newest white paper, developed in partnership with Boston Children's Hospital Digital Wellness Lab, uncovers some important trends: lonelier teens tend to engage more deeply with online games, particularly with strangers, which may increase their exposure to toxic behavior. The findings highlight the urgent need for stronger moderation tools, cross-platform safety measures, and age verification processes to protect young gamers. As the gaming industry continues to grow, it’s essential for developers, parents, and educators to work together to ensure online spaces are positive and supportive for all adolescents. Read the full report here >> https://shorturl.at/LfDoI #TechForGood #MentalHealthAwareness #SafeGaming
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𝗥𝗲𝘁𝗵𝗶𝗻𝗸𝗶𝗻𝗴 𝗧𝗲𝗲𝗻𝗮𝗴𝗲𝗿𝘀' "𝗔𝗱𝗱𝗶𝗰𝘁𝗶𝗼𝗻" 𝘁𝗼 𝗩𝗶𝗱𝗲𝗼 𝗚𝗮𝗺𝗲𝘀: 𝗔 𝗖𝗮𝗹𝗹 𝗳𝗼𝗿 𝗘𝗺𝗽𝗮𝘁𝗵𝘆 𝗮𝗻𝗱 𝗨𝗻𝗱𝗲𝗿𝘀𝘁𝗮𝗻𝗱𝗶𝗻𝗴 As parents and members of the gaming community, we often hear concerns about teenagers being "𝒂𝒅𝒅𝒊𝒄𝒕𝒆𝒅" to video games. However, a recent article sheds light on a different perspective that challenges this notion. Instead of pathologizing gaming as the problem, we should consider the environment in which our children are growing up. Gen Z is the most monitored and restricted generation yet. With fewer public spaces to explore freely, increased surveillance, and limited opportunities for unsupervised socialization, it's no wonder teens are turning to virtual worlds where they can have some semblance of freedom and autonomy. Games provide a space for social interaction, exploration, and even relaxation—often missing in the real world, especially given the pressures of modern life. Rather than viewing gaming as an addiction, let's recognize it as a response to the constraints and stresses they face. Let's open a dialogue about providing more supportive, open environments for our teens, both online and offline. The link to the article by Keith Stuart & Keza MacDonald of The Guardian is in the comments.
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FREE RESOURCE Gaming can be a source of connection and joy for young people. However, it can also be a source of rupture and turbulence, especially between caregivers and adolescents. This might happen more during the holidays. Curious, judgement-free conversations can help strengthen bonds and offer insight into your young person’s gaming world. Explore curious questions and reflective thinking in our resource to navigate this together. https://bit.ly/3CZjuAV #parenting #support #familyconversations
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Good-looking teens play less video games, as well as good-looking adults. Gaming does not make you worse-looking, though. This National Bureau of Economic Research Working Paper investigates the relationship between physical attractiveness and the time people devote to video/computer gaming. Average American teenagers spend 2.6% of their waking hours gaming, while for adults this figure is 2.7%. Using the American Add Health Study, the authors show that adults who are better-looking have more close friends. Arguably, gaming is costlier for them, and they thus engage in less of it. Physically attractive teens are less likely to engage in gaming at all, whereas unattractive teens who do game spend more time each week on it than other gamers. Attractive adults are also less likely than others to spend any time gaming; and if they do, they spend less time on it than less attractive adults. Using the longitudinal nature of the Add Health Study, the authors find supportive evidence that these relationships are causal for adults: good looks decrease gaming time, not vice-versa.
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Attractive People Are Less Likely To Play Video Games, NBER Study Says: From a paper on the National Bureau of Economic Research: We investigate the relationship between physical attractiveness and the time people devote to video/computer gaming. Average American teenagers spend 2.6% of their waking hours gaming, while for adults this figure is 2.7%. Using the American Add Health Study, we show that adults who are better-looking have more close friends. Arguably, gaming is costlier for them, and they thus engage in less of it. Physically attractive teens are less likely to engage in gaming at all, whereas unattractive teens who do game spend more time each week on it than other gamers. Attractive adults are also less likely than others to spend any time gaming; and if they do, they spend less time on it than less attractive adults. Using the longitudinal nature of the Add Health Study, we find supportive evidence that these relationships are causal for adults: good looks decrease gaming time, not vice-versa. Read more of this story at Slashdot.
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Attractive People Are Less Likely To Play Video Games, NBER Study Says: From a paper on the National Bureau of Economic Research: We investigate the relationship between physical attractiveness and the time people devote to video/computer gaming. Average American teenagers spend 2.6% of their waking hours gaming, while for adults this figure is 2.7%. Using the American Add Health Study, we show that adults who are better-looking have more close friends. Arguably, gaming is costlier for them, and they thus engage in less of it. Physically attractive teens are less likely to engage in gaming at all, whereas unattractive teens who do game spend more time each week on it than other gamers. Attractive adults are also less likely than others to spend any time gaming; and if they do, they spend less time on it than less attractive adults. Using the longitudinal nature of the Add Health Study, we find supportive evidence that these relationships are causal for adults: good looks decrease gaming time, not vice-versa. Read more of this story at Slashdot.
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2moSo awesome you're attending!!