Esports is transforming cities, bringing in millions in local revenue while creating lasting cultural impacts. In the latest Playable Futures article—a thought leadership series by Ukie and Diva Agency in partnership with GamesIndustry.Biz and Amazon Web Services (AWS) —we explore how major events like Intel Extreme Masters and DreamHack are not just boosting tourism. They're inspiring careers in gaming and tech, while paving the way for digital-first cities centered around esports. Want to know how esports is shaping the future of urban life? Read the full article here! https://lnkd.in/e3Ewt4vt #Esports #PlayableFutures #GamingIndustry #FutureOfGaming #VideoGamesMarketing #DigitalCulture #DivaAgency #UKIE #GamesIndustry
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🌟 "Why Casual Gamers Matter in Esports" Casual gamers are often overlooked in the esports conversation, but they’re essential to the ecosystem. Why casual gamers are vital: ✅ They drive viewership: Casual fans fuel online streams and events. ✅ They inspire innovation: Diverse gaming styles encourage creative game design. ✅ They’re the entry point: Many pros start as casual players. 💬 How can we create more spaces for casual gamers in Egypt? Share your ideas! #CasualGaming #EsportsForAll #HERU VUE Digital Solutions
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Are mobile games and mobile game live-streaming more popular in Asia? That used to be the trend, but we may be seeing a regional shift in audiences. The Brawl Stars season started off strong with the March Monthly Finals generating 961K hours watched. But interestingly, across all four regions where the March Monthly Finals were played, the EMEA region had the highest share of viewership with 335K hours watched compared to just 268K for the Asia-Pacific region. It seems EMEA audiences are getting more and more into the mobile esports scene, allowing games such as Brawl Stars to thrive in the region. Read the full article on our website: https://lnkd.in/dtyt4GgK
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[Improbable Featured in techUK's Gaming & Esports Report] Excited to share that Improbable has been featured as a case study in techUK ’s inaugural Gaming & Esports Report, showcasing how our technology is pushing boundaries in immersive and interactive experiences. Our work with Major League Baseball (MLB) Virtual Ballpark and Yuga Labs is recognised for delivering: 🎮 Immersive 3D experiences that blur the lines between gaming and live events. 🌐 Enhanced engagement through gamified missions, spatial audio, and interoperable Web3 ecosystems. The report identifies 8 trends shaping gaming and esports – and we’re honored to be part of the conversation about the UK’s leadership in this space. Dive into the report to learn more: https://lnkd.in/e6zCRpt2
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🚀 Gaming Business Checkpoint: Weekly Highlights 🎮 This week in the gaming industry, key trends and challenges are shaping the market. Here's what caught my attention: - Ubisoft sunseting XDefiant: Another setback for Ubisoft. How can the publisher break free from its crisis cycle and rebuild consumer trust? - Team Liquid OTT Platform: A strategic move. Is this the answer to the esports scene's struggle with media rights monetization? - Riot Games’ TCG Expansion: With their latest trading card game, Riot continues its push into the physical gaming world. - Sony vs. Microsoft: Handheld gaming consoles are back! Who will take the lead in this new battleground? - NiP’s Business Evolution: Ninjas in Pyjamas are pivoting—can they redefine what it means to be an esports organization? - Changing Consumer Habits: Shifts in player behavior present new challenges for publishers. Are they ready to adapt? 💡 What’s your take on these topics? Let’s discuss in the comments! #GamingBusiness #Esports #GameDevelopment #IndustryInsights #Ubisoft #XDefiant #TeamLiquid #OTT #NiP #Sony #Microsoft #RiotGames #TCG
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The gaming industry in the GCC is on an incredible growth trajectory. By 2025, the market is expected to be worth over $821 million, fueled by a young, tech-savvy population and the rise of esports, mobile gaming, and immersive experiences. The region’s strong digital infrastructure and the increasing investment in gaming technology and events are transforming the GCC into a global gaming hub. From mobile gamers to competitive esports, the future of gaming in the Middle East is full of exciting opportunities for developers, investors, and gamers alike. 🎮🚀 #Gaming #GCC #Esports #DigitalTransformation #2025
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Abios Partners with Apollo to Power Gaming Platforms with Data 📊🎮 Abios, a leading esports data provider, has announced a strategic partnership with Apollo, a prominent gaming platform. This collaboration will deliver advanced esports data and analytics to enhance Apollo’s gaming experiences, offering better insights and engagement tools for users. With esports data becoming increasingly vital for platforms, this partnership underscores the importance of innovation and precision in driving user engagement and growth. ## 15/31 #Esports #DataInnovation #Partnership #GamingTech #Abios
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🎄As we move into December, let’s highlight one of 2024’s standout markets: Vietnam’s gaming industry. Vietnam’s gaming scene has seen rapid growth this year: In April, WN launched its first Vietnam Connect as an English-only event. By November, Gamesforum hosted its first Vietnam Gathering and went bilingual, signaling the industry’s global rise. 🌟 With the government targeting $1 billion in gaming revenue within five years, the future looks bright. We’re excited to be part of it and can't wait to see what’s next for Vietnam’s gaming scene in 2025! 📢 What are your thoughts on Vietnam’s gaming future? Let‘s share in the comments! #VietnamGaming #GameDevelopment #EmergingMarkets #gamedevs #gamerevenue
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🌎 GameCentric is Leveling Up! 🌎 As a top gaming aggregator, we’re proud to host 52+ Web2 game titles and engage 150,000+ active gamers on our platform. With our sights set on growth, we’re aiming to reach 500,000 gamers on our GC platform by Q4/Q1! We are also extremely excited to introduce Web3 games soon—offering immersive gameplay, true ownership, and enhanced in-game value for players. We’re also deploying global user acquisition strategies to bring GameCentric to Latin America, Southeast Asia, and India, as well drive growth in our currently active MENA region. Our target is to become a unified global gaming ecosystem for both, Web2 and Web3 gamers. The future of gaming is here, and we’re building it together! 🚀 #GameCentric #Web3Gaming #GCecosystem #GlobalExpansion #PlayToEarn
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XDefiant officially releases to challenge Call of Duty, tips and tricks for navigating the gaming & esports job market, iOS emulators, and more in this week's issue of Private Lobby. 𝙈𝙤𝙧𝙚 𝙨𝙥𝙚𝙘𝙞𝙛𝙞𝙘𝙖𝙡𝙡𝙮… • What’s old is new again: emulation on iOS continues to thrive (Gamma + PPSSPP) • Roblox video ads & a new study points to positive impact for brands • The current job market in gaming & esports and how you can come out ahead [Special Guest Feature by Adam Hobbs of gamingcareers.gg] • Does Call of Duty have a challenger? Ubisoft’s XDefiant officially releases after a long, bumpy hype cycle 🔫 • Overwatch teams up with Porsche to promote all-electric vehicles 🚗 𝘈𝘯𝘺𝘰𝘯𝘦 𝘦𝘭𝘴𝘦 𝘪𝘯𝘵𝘦𝘳𝘦𝘴𝘵𝘦𝘥 𝘪𝘯 𝘤𝘰𝘯𝘵𝘳𝘪𝘣𝘶𝘵𝘪𝘯𝘨 𝘱𝘪𝘦𝘤𝘦𝘴 𝘵𝘰 𝙋𝙧𝙞𝙫𝙖𝙩𝙚 𝙇𝙤𝙗𝙗𝙮 𝘭𝘪𝘬𝘦 𝘈𝘥𝘢𝘮? 𝘋𝘳𝘰𝘱 𝘶𝘴 𝘢 𝘯𝘰𝘵𝘦 𝘰𝘳 𝘳𝘦𝘱𝘭𝘺 𝘥𝘪𝘳𝘦𝘤𝘵𝘭𝘺 𝘵𝘰 𝘺𝘦𝘴𝘵𝘦𝘳𝘥𝘢𝘺’𝘴 𝘯𝘦𝘸𝘴𝘭𝘦𝘵𝘵𝘦𝘳.
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The PocketGamer.biz team reflects on some of our top articles of the year: Craig Chapple highlights our report inside hit maker Lilith Games, Tim Sweeney's ongoing app store war, and Sensor Tower's acquisition of data.ai. Paige Cook looks at industry-wide layoffs in 2024, Tencent and Ubisoft's potential buy-out of the Assassin's Creed developer, and goes behind the scenes of WeChat Minigames (Shoutout to Jakub Remiar's excellent article on the latter). Aaron Astle analyses seven years of Nintendo's Fire Emblem Heroes, spotlights our interview with King's Trevor Burrows on the Farm Heroes Saga's live ops, and how DeNA's Pokémon TCG Pocket has proven one of the year's biggest successes. Isa Muhammad delves into Nazara Technologies Limited's M&A spree, how Gamathon is bringing Africa's games industry together, and why the Middle East is obsessed games and esports. Links to the articles in the comments. 👇
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Esports is definitely shaking up urban environments. The potential for career growth in this field is pretty remarkable, isn’t it?