From the course: ZBrush Sculpting Project: The Wintery Snowman

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Sculpting the broom, part 1

Sculpting the broom, part 1

- [Instructor] All right, so we're really coming down to the wire now with our sculpt. Obviously there's still a lot more work to do, but we're getting much of the work chiseled out and it's really coming along nicely. So on the broom, this is going to be challenging because I've never actually created this type of object before so I'm kind of walking through it the first time with you. However, I have a good idea of where I want to go with this. Basically, I have this one piece of the broom bristle, and I want to detail that out. Just sculpt it a little bit and then add a little bit of a detail to it. And I'm going to take that into Maya, back into Maya or any 3D program that you're using. And I'm going to make a duplicate mesh of it and then basically reimport it back into ZBrush. So there's a number of ways of doing that where I can just bring in the low polys back onto the sculpted one and then duplicate it that way. Or I can just physically bring out the high poly into Maya, just…

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