From the course: ZBrush Sculpting Project: The Wintery Snowman
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Sculpting the broom, part 1 - ZBrush Tutorial
From the course: ZBrush Sculpting Project: The Wintery Snowman
Sculpting the broom, part 1
- [Instructor] All right, so we're really coming down to the wire now with our sculpt. Obviously there's still a lot more work to do, but we're getting much of the work chiseled out and it's really coming along nicely. So on the broom, this is going to be challenging because I've never actually created this type of object before so I'm kind of walking through it the first time with you. However, I have a good idea of where I want to go with this. Basically, I have this one piece of the broom bristle, and I want to detail that out. Just sculpt it a little bit and then add a little bit of a detail to it. And I'm going to take that into Maya, back into Maya or any 3D program that you're using. And I'm going to make a duplicate mesh of it and then basically reimport it back into ZBrush. So there's a number of ways of doing that where I can just bring in the low polys back onto the sculpted one and then duplicate it that way. Or I can just physically bring out the high poly into Maya, just…
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Contents
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Sculpting the hat7m 26s
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Sculpting the branches8m 18s
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Sculpting the body7m 50s
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Sculpting the base11m 57s
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Sculpting the mittens, part 19m 19s
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Sculpting the mittens, part 26m 47s
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Sculpting the buttons12m 50s
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Sculpting the broom, part 15m 45s
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Sculpting the broom, part 211m 6s
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Sculpting the broom, part 35m 12s
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