From the course: Virtual Production Foundations
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How a virtual art department differs from a traditional one
From the course: Virtual Production Foundations
How a virtual art department differs from a traditional one
- So let's assume you're working on a decent size virtual production and you personally, don't have to do everything. In that case, you'll be working with an art department or more precisely a virtual art department or VAD, V-A-D. Learning how the VAD differs from a traditional art department is key to maximizing your effectiveness. The main difference with a VAD is that it's not just responsible for designing sets and props that another department may construct. Instead, the VAD develops and builds virtual assets and environments that the camera will see directly. The VAD also captures physical sets and locations, virtually scouts digital locations and creates preliminary environments that the cinematographer can prelay. So you'll want to collaborate very closely with this department. One intriguing thing that happens is assets going from virtual to physical and back. Consider the way an LED volume is set up. You have…
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When to use previs and techvis2m 34s
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Storyboarding using virtual cameras in game engines2m 14s
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Exploring the marketplaces for environments and models2m 41s
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How a virtual art department differs from a traditional one2m 5s
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Optimizing for real-time performance3m 38s
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Creating highly realistic assets with photogrammetry3m 46s
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Visual effects in virtual cinematography2m 24s
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Using virtual scouting to explore an environment2m 38s
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Evaluating the best remote collaboration tools3m
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