From the course: V-Ray 5 for 3ds Max Essential Training
Unlock the full course today
Join today to access over 24,100 courses taught by industry experts.
Multiple additive dome lights
From the course: V-Ray 5 for 3ds Max Essential Training
Multiple additive dome lights
- [Narrator] Although post render light mixing has been around for quite some time now. It wasn't until V-Ray five that this very powerful workflow finally came to V-Ray users in a way that didn't require lots of fiddly and time-consuming setup. The really good news, being that with more recent updates, that workflow has continued to be improved upon and added to. Such as the ability that we now have to work with multiple additive dome lights inside a single scene. This, again, adding an extra dimension to the lighting approaches that we can take when rendering with V-Ray. To take a look at how this works, let's whilst inside the camera 0 0 1 view, use the V-Ray toolbar to go ahead and add three more dome lights to our scene. After then adding a V-Ray bitmap into the texture slot for each of them. We can navigate to the HTRI Haven folder found inside the exercise files download for this chapter. And then add a…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
(Locked)
Introduction and software versions used1m 36s
-
(Locked)
Chaos Cosmos asset library8m 21s
-
(Locked)
VFB: Pixel-perfect masks4m 26s
-
Mat updates: Fog and translucency6m 29s
-
(Locked)
Material override updates2m 28s
-
(Locked)
Progressive caustics mode4m 41s
-
(Locked)
VFB: Separate render channels improvements3m 42s
-
(Locked)
The new V-Ray camera lister2m 56s
-
(Locked)
Multiple additive dome lights3m 21s
-
(Locked)
The Intel denoiser4m 5s
-
(Locked)
Render elements: Coat and sheen4m 33s
-
(Locked)
Render elements: Ambient occlusion5m 27s
-
(Locked)
-
-
-
-
-
-
-
-
-