From the course: V-Ray 3.0 for 3ds Max Essential Training
Unlock the full course today
Join today to access over 24,200 courses taught by industry experts.
Using Render Mask
From the course: V-Ray 3.0 for 3ds Max Essential Training
Using Render Mask
- One big challenge that simply comes with the territory when trying to complete high quality, high resolution renders on a project would be the sheer amount of time that has to be allotted to the rendering of the final images. This challenge can quickly turn into a serious problem however, if we are told very late in the day that alterations simply have to be made. Situations like this are part of the reason why many studios have long since turned to a compositing-based pipeline. Providing as it does, the freedom and flexibility to make changes, sometimes very significant ones, long after the actual rendering is done. Let's suppose though that we have just finished quite a lengthy render on a project and that we have produced it without the need for any further compositing work in mind. In other words, what we get out of V-Ray is everything that we have. No render elements, no masks, no mats, nothing but the final image. At this point though, our art director or client comes to us…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
-
-
-
-
-
(Locked)
Caustic effect setup4m 39s
-
(Locked)
Generating the caustic effect4m 43s
-
(Locked)
Using VRayFur4m 23s
-
(Locked)
Stereoscopic 3D rendering4m 32s
-
(Locked)
Vr-Ray Metaballs5m 13s
-
(Locked)
Proxies5m 35s
-
(Locked)
The VRayClipper4m 40s
-
(Locked)
Depth of field: Using a perspective viewport3m 30s
-
(Locked)
Using Render Mask4m 34s
-
(Locked)
-