From the course: V-Ray 3.0 for 3ds Max Essential Training
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Physical Camera setup
From the course: V-Ray 3.0 for 3ds Max Essential Training
Physical Camera setup
- If we were to create what could be defined as photographic realism in our lighting and rendering setups, then we will most likely want to master can rightly be called a photographic approach to rendering. In such a workflow, we would make use of real world scale in our scenes, we would use real world lighting units for our light intensity settings, and we would as closely as possible, mimic the physical behavior of real world photographic equipment. For those who already have experience as photographers, this approach to a rendering workflow would immediately feel very familiar, as it shares the same tools and terminology as its real world counterpart. Even for those who may not have any real photographic experience, this approach can quickly become a familiar and powerful way of creating natural, photographic looking images. A major component in this particular workflow is the V-Ray Physical Camera that we will take a closer look at in this chapter. Inside our stat scene here, we…
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Contents
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Introduction to this update56s
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Using the additional exercise files1m 12s
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V-Ray and 3ds Max versions used38s
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Updates to V-Ray RT6m
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VFB improvments6m 43s
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Updates to cameras3m 44s
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GGX, rounded corners, and more4m 17s
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Randomization and better translucency3m 44s
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The Triplanar Map5m 19s
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Render elements3m 41s
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Lighting updates4m 15s
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Aerial perspective4m 1s
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Volume grid6m 56s
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V-Ray proxy5m 31s
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The V-Ray Instancer5m 12s
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VR mesh viewer3m 52s
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Odds and ends3m 50s
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Next steps32s
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Introduction to this update56s
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Using the additional exercise files53s
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V-Ray and 3ds Max versions used46s
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The Denoiser4m 14s
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Interactive Lens Effects3m 31s
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MDL materials4m 22s
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RT GPU improvements3m 35s
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Resumable Rendering3m 32s
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VFB Real-Time improvements4m 33s
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Interactive Production Renderer4m 39s
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The AL Surface shader4m 27s
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V-Ray scene object3m 59s
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Full Light Select Element4m 4s
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Cryptomatte3m 51s
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Next steps35s
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V-Ray workflow options and recommendations2m 59s
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The V-Ray toolbar3m 51s
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New UI elements and Quick Settings4m 54s
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The revamped frame buffer with advanced color controls4m 14s
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The V-Ray Render Output options4m 59s
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Image sampling explained3m 41s
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Understanding subdivs2m 44s
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Overview of color mapping4m 46s
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What the color mapping modes do5m 51s
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Using 3ds Max light types with V-Ray5m 21s
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Working with the V-Ray light5m 7s
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Adding a spherical fill light4m 15s
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The V-Ray Sun and Sky system4m 34s
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Controlling global exposure3m 49s
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Enabling the Environment skylight3m 37s
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Working with the V-Ray dome light4m 33s
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Creating a mesh light2m 53s
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Global Illumination explained3m 56s
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Understanding primary and secondary bounces3m 24s
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How irradiance mapping works5m 43s
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Using irradiance mapping: Part 14m 21s
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Using irradiance mapping: Part 25m 53s
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How light cache works3m 50s
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Using light cache5m 43s
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Understanding brute force GI2m 53s
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Using brute force GI4m 56s
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Introduction to V-Ray specific materials3m 21s
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Creating diffuse color5m 14s
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Making a clear glass material5m 39s
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Making colored and frosted glass4m 35s
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Making reflective materials4m 35s
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Blurring our reflections2m 43s
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Creating a translucency effect4m 45s
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Using VRmats6m 7s
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New ray-traced SSS shader3m 24s
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New simplified skin shader3m 46s
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V-Ray hair shader4m 31s
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Where did the V-Ray Physical Camera go?3m
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Adding a Physical Camera to the scene2m 55s
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Overview of the Physical Camera controls6m 16s
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A primer on exposure values (EVs)2m 38s
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Automated Exposure Control5m 40s
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Controlling exposure manually3m 54s
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Correcting a skewed perspective3m 11s
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Creating depth of field5m 1s
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Adding Motion Blur effects3m 14s
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Caustic effect setup4m 39s
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Generating the caustic effect4m 43s
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Using VRayFur4m 23s
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Stereoscopic 3D rendering4m 32s
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Vr-Ray Metaballs5m 13s
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Proxies5m 35s
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The VRayClipper4m 40s
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Depth of field: Using a perspective viewport3m 30s
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Using Render Mask4m 34s
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