From the course: V-Ray 3.0 for 3ds Max Essential Training
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Odds and ends
From the course: V-Ray 3.0 for 3ds Max Essential Training
Odds and ends
- [Instructor] Even though we have worked through quite a number of exercises in our update chapter at this point, given the way that Chaos Group worked to improve their software month after month, the simple truth is that we have really touched on just a fraction of the improvements and fixes that went into the 3.1 to 3.3 updates. What I want to do for this final exercise video then is quickly highlight some of the smaller and yet still extremely noteworthy touches that have gone into V-Ray features, such as the new UI tool tip system that was implemented in 3.2 giving artists a quick and yet valuable overview of what a tool or parameter in the engine is supposed to do. For instance, in the V-Ray tab and image sampler roll outs, if I hover over the type drop down, we get a tool tip that lists all of the options available from the drop down list along with a brief description of their functionality. Whereas if we hover over a check box item, a numeric input field, or indeed some of…
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Contents
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Introduction to this update56s
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(Locked)
Using the additional exercise files1m 12s
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(Locked)
V-Ray and 3ds Max versions used38s
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(Locked)
Updates to V-Ray RT6m
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(Locked)
VFB improvments6m 43s
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(Locked)
Updates to cameras3m 44s
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(Locked)
GGX, rounded corners, and more4m 17s
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(Locked)
Randomization and better translucency3m 44s
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(Locked)
The Triplanar Map5m 19s
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(Locked)
Render elements3m 41s
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(Locked)
Lighting updates4m 15s
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(Locked)
Aerial perspective4m 1s
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(Locked)
Volume grid6m 56s
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(Locked)
V-Ray proxy5m 31s
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(Locked)
The V-Ray Instancer5m 12s
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(Locked)
VR mesh viewer3m 52s
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(Locked)
Odds and ends3m 50s
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(Locked)
Next steps32s
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