From the course: V-Ray 3.0 for 3ds Max Essential Training
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Lighting updates
From the course: V-Ray 3.0 for 3ds Max Essential Training
Lighting updates
- [Instructor] Having spent some time in this update chapter looking at maps and materials, let's change tack a little now and take a look instead at a couple of tweaks to lights that we have been given as well. Firstly though let's come to the tools menu, open up the light explorer window and then turn on the dome light that we have sitting in the scene so that we can go ahead and take an initial render, which we will want to save to our history list so that we can make a quick comparison in just a minute or two. Because with our light still selected, if we just jump into the modify tab in the command panel we can see in the options roll out that we now have these diffuse and specular spinners that can give us finer control over how a specific light is working. Of course the ability to choose to have a light not effect either the diffuse or specular component of materials in the scene has been around for a long time, but with the introduction of these contribution level spinners, it…
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Contents
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Introduction to this update56s
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(Locked)
Using the additional exercise files1m 12s
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V-Ray and 3ds Max versions used38s
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(Locked)
Updates to V-Ray RT6m
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VFB improvments6m 43s
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Updates to cameras3m 44s
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GGX, rounded corners, and more4m 17s
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Randomization and better translucency3m 44s
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(Locked)
The Triplanar Map5m 19s
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(Locked)
Render elements3m 41s
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Lighting updates4m 15s
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Aerial perspective4m 1s
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Volume grid6m 56s
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V-Ray proxy5m 31s
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(Locked)
The V-Ray Instancer5m 12s
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(Locked)
VR mesh viewer3m 52s
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Odds and ends3m 50s
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(Locked)
Next steps32s
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