From the course: V-Ray 3.0 for 3ds Max Essential Training
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Image sampling explained
From the course: V-Ray 3.0 for 3ds Max Essential Training
Image sampling explained
- When working with a raytrace render engine such as V-Ray, having a basic understanding of certain core fundamentals of the technology will most certainly benefit the work that we do with it. Indeed, the final four videos in this chapter have all been designed to help us grasp a few critical rendering concepts as they apply to the V-Ray engine. In this video specifically we will be taking a look at Image Sampling before moving on and examining V-Ray subdivision, or subdiv, and color mapping controls in later videos. The question we should perhaps start with then is what exactly do we mean when we talk about Image Sampling? Well, when looking at the Image Sampling process we are in fact looking at the most basic element of Raytrace Rendering itself, which is the process of creating or construction a 2D image out of information that has been collected from a 3D scene or environment. Now in order to collect all of the relevant information required, such as the shape of geometric…
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Contents
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V-Ray workflow options and recommendations2m 59s
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The V-Ray toolbar3m 51s
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New UI elements and Quick Settings4m 54s
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The revamped frame buffer with advanced color controls4m 14s
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The V-Ray Render Output options4m 59s
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Image sampling explained3m 41s
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Understanding subdivs2m 44s
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Overview of color mapping4m 46s
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What the color mapping modes do5m 51s
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