From the course: V-Ray 3.0 for 3ds Max Essential Training
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Global Illumination explained
From the course: V-Ray 3.0 for 3ds Max Essential Training
Global Illumination explained
- The V-Ray renderer comes equipped with a number of extremely powerful global illumination, or GI Engines, that can help us recreate most any lighting scenario we may have in mind. If we just open up 3ds Max's Render Setup dialog, we can take a look at where these GI tools can be found, which is in the appropriately named GI tab. From here, we gain access to a number of different, and yet extremely high quality global illumination systems. The feature sets for these tools are robust, they are powerful, and they give us as artists the ability to easily switch between both physically correct and artistically correct approaches to our lighting setups. They can be tuned to be fast enough for the most demanding of production schedules while still outputting high quality images for us. Or, the can conversely be set to the highest of quality settings, making content created with them indistinguishable from actual photographic material. Of course, what these systems ultimately do is remove…
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Contents
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Global Illumination explained3m 56s
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Understanding primary and secondary bounces3m 24s
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How irradiance mapping works5m 43s
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Using irradiance mapping: Part 14m 21s
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Using irradiance mapping: Part 25m 53s
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How light cache works3m 50s
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Using light cache5m 43s
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Understanding brute force GI2m 53s
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Using brute force GI4m 56s
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