From the course: V-Ray 3.0 for 3ds Max Essential Training
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Creating depth of field
From the course: V-Ray 3.0 for 3ds Max Essential Training
Creating depth of field
- One of the effects that we may find ourselves wanting to reproduce when rendering with the new 3ds Max physical camera is depth of field, and the fact that can impact both the aesthetic and technical aspects of our renders. Sometimes we will want to use a really deep depth of field in order to keep most everything in our renders sharp and in focus. A typical example being a landscape rendering where the desired outcome is to capture detail, not only in the foreground, but perhaps most of the way to the horizon as well. Of course at other times, we will want to use a shallow or narrow depth of field, one that enables us to blur both background and foreground elements in order to direct the viewer's eye to the focal point of our images. Achieving both of these effects is a very simple and straightforward thing to do while using the physical camera's control set. To gain access to the depth of field controls, we will of course need to have our camera selected. In the scene explorer…
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Contents
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(Locked)
Where did the V-Ray Physical Camera go?3m
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Adding a Physical Camera to the scene2m 55s
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Overview of the Physical Camera controls6m 16s
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A primer on exposure values (EVs)2m 38s
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Automated Exposure Control5m 40s
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Controlling exposure manually3m 54s
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Correcting a skewed perspective3m 11s
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Creating depth of field5m 1s
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Adding Motion Blur effects3m 14s
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