From the course: Unreal Engine 5 Essential Training

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Organization in the Content Browser

Organization in the Content Browser - Unreal Engine Tutorial

From the course: Unreal Engine 5 Essential Training

Organization in the Content Browser

One of the more important parts of the Unreal Engine interface is the content browser. Now I have mine actually pinned to the interface, but if I were to close it, you'll see we also have what's called a content drawer. So if I left-click on this, you'll see basically I'm getting my content browser. And typically, I select Dock in Layout. And that just keeps it visible all the time. But if you need more screen real estate, you can certainly use the content drawer in exactly the same way. Now, the Unreal Engine interface can be customized. So I'm going to hover over this and just left-click and drag and make this a little bit bigger, so we can see the content browser a little bit more. Now the content browser contains really all the stuff that you're using in your project. It contains things such as levels. So we're currently using this level, but we also have additional content that we can add to the scene. So whatever you import into your scene will typically show up in the content…

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