From the course: Maya: Character Rigging
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Setting up offset nodes - Maya Tutorial
From the course: Maya: Character Rigging
Setting up offset nodes
- [Instructor] Now let's move on to rigging hands. There are a number of different ways that you can rig hands, and I'm going to show you just one method, and hopefully this will give you some ideas that you can use in your own rigs. Now for this rig we're going to keep it fairly simple, but I've got two sets of controls here. So I've got these controls which I will use to directly manipulate each individual finger. Now right now I only have the index finger. And then in addition to this, I'm going to have this master control, which allow me to curl all of the fingers as well as spread them. So when I have multiple controls like this, I will need to have multiple nodes onto which to add those rotations. So what I'm going to do is take these nodes here, and I'm going to zero them out and place them at the origin. So let me go ahead and turn off the geometry on the skeleton so you can see this a little bit better. So I'm…
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