From the course: Maya: Character Rigging
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Setting up IK leg chains - Maya Tutorial
From the course: Maya: Character Rigging
Setting up IK leg chains
- [Instructor] Now, let's set up the joints, so that they have inverse kinematics for the legs and the feet. So, again, I'm going to turn off the geometry, so we can just see the skeletons. So, what I want to do is create an inverse kinematics chain that allows me to adjust the leg, as well as one for the foot, and another one for the heel. So, all we have to do is go into skeleton, create IK handle. If we want, we can make sure we reset that tool, or we can go over to the rigging shelf and hit this button here. So, I'm going to create three IK chains. So, I'm going to select that hip joint on the left side, and then the ankle. And, what that does is it creates what's called an IK handle. And, this IK handle allows me to manipulate that joint simply by positioning that handle. Now, we want to create another IK handle for the toe, so again, I'm going to select my IK handle tool, click on the ball of the foot, and…
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