From the course: Maya: Character Rigging
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Offset Parent Matrix - Maya Tutorial
From the course: Maya: Character Rigging
Offset Parent Matrix
- Now we just took a look at how offset nodes can be used to create controllers that can zero out. And if you recall, we go into the outliner here you can see that here, we have, this controller with an offset node. Now the controller itself is all zero values, but if we go to the offset node, you'll see that we have all of the garbage numbers that we needed to put into it, in order to get this to zero out. Now this method of creating offset nodes is pretty standard in most Maya Rigs. Now that is changing with the advent of Maya 2020. Maya 2020 has a new feature, which basically eliminates the need for offset nodes, and it's going to make your rigs much cleaner. And this feature is called an offset parent matrix. Now that's kind of a mouthful, but let me just show you what we have here. So, here I have a second control and a second joint. So I'm going to go ahead and move this control,…
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Contents
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Rigs and interface design1m 51s
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Basic rules of rigging2m 45s
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Creating joints6m 40s
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Rotation order and joint flipping4m 6s
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Creating constraints6m 40s
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Connections in the Node Editor4m 28s
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Offset nodes5m 43s
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Offset Parent Matrix5m 44s
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