From the course: Maya: Character Rigging
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Creating hand skeletons - Maya Tutorial
From the course: Maya: Character Rigging
Creating hand skeletons
- [Instructor] With the arms in place, we can now move on to the hands. Now, the hands are kind of complex because the fingers have a lot of joints. And so I'm going to show you a quick technique to make this a little bit simpler. So as we've seen before, we can draw with symmetry. And we can do that with the hands as well, but there's another feature we can use to help make sure that everything is aligned properly. Now, typically if I were to, say, draw a skeleton for a hand, I could go into Skeleton, Create Joints. And let's just go ahead and reset our tool. So at the default, if I were to, say, draw this index finger, you can see it, well, yeah, it's aligned right there. But if I hop out to, say, a perspective view, well, where is it? Well, it drew at the origin, which is what is was supposed to do. And so that's kind of annoying. And then it also drew flat. Now, not all of these fingers in this particular…
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