From the course: Maya: Character Rigging
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Creating custom attributes - Maya Tutorial
From the course: Maya: Character Rigging
Creating custom attributes
- [Instructor] I now have my main finger controls in place, but we're going to create some additional controls as well. So let's take a look at where we're at. Now, in addition to the index finger, I went ahead and did all of the other fingers and that was a little bit of a chore. But now that it's done, we can start to work on this master fingers control. And we're going to use this to both curl and spread the fingers. Now the first thing we want to do is make sure that this is connected into the rig. Now I've already set the pivot to be the same as the wrist. So the pivots way over here and I've snapped it to the wrist. And so what we're going to do is we're going to constrain this to the wrist so when the wrist moves around, this moves around and the finger controls move around. So I'm going to select the wrist, In other words, the skeletal wrist, not the IK or the FK, but just the main skeleton. And then…
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