From the course: Maya: Character Rigging
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Controlling knee direction - Maya Tutorial
From the course: Maya: Character Rigging
Controlling knee direction
- [Instructor] Let's add one more control to the legs, and that will be for knee direction. Now for this, we're going to use what's called a pole vector constraint. And that basically will just aim the knee at a target. So in this case, I've got these two objects in the scene that I've added and they're just curves. And this one's called Control Knee left and right. So we can do this by selecting the IK handle. Now I'm going to go ahead and turn off my geometry layer so we can see what we have. Now, if I were to move this knee, you'll see that the knee always is pointed in the same direction. So we want to be able to change that if we want. So we do this by selecting the IK handle. So in this case, under Control Foot Left, and then under the Heel, we want to select that Ankle IK Handle. And that's the one that controls the leg and the knee. So that's the object that I want to have constrained. So in this case, I'm going to…
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