From the course: Maya: Advanced Materials

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Working with node presets

Working with node presets - Maya Tutorial

From the course: Maya: Advanced Materials

Working with node presets

- [Instructor] Node presets in the attribute editor can come in quite handy for material shading work flows. We can use node presets to store and recall from a library of materials, transfer attribute values between shading nodes, and create variations on a theme. Node presets operate on specific node types such as a camera shape or a standard surface material node. We can save or load all attribute values of a single node type. This won't help if you need to store an entire shading network, but for monolithic node types, such as the standard surface, attribute editor presets are very useful. I've got the Hypershade open with the material browser visible. I just want to show you I've got a couple options enabled in the graph. Right-click in the graph, and you can see I've got Add to Graph on Create enabled, and also Additive Graphing Mode enabled. In the material browser, select frame_gold_StSf, and graph, it's input…

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