From the course: Maya: Advanced Materials
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Working with node presets - Maya Tutorial
From the course: Maya: Advanced Materials
Working with node presets
- [Instructor] Node presets in the attribute editor can come in quite handy for material shading work flows. We can use node presets to store and recall from a library of materials, transfer attribute values between shading nodes, and create variations on a theme. Node presets operate on specific node types such as a camera shape or a standard surface material node. We can save or load all attribute values of a single node type. This won't help if you need to store an entire shading network, but for monolithic node types, such as the standard surface, attribute editor presets are very useful. I've got the Hypershade open with the material browser visible. I just want to show you I've got a couple options enabled in the graph. Right-click in the graph, and you can see I've got Add to Graph on Create enabled, and also Additive Graphing Mode enabled. In the material browser, select frame_gold_StSf, and graph, it's input…
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Contents
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Options for node creation4m 42s
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Optimizing performance6m 16s
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Setting renderer attributes3m 56s
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Previewing with interactive production rendering4m 21s
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Graphing networks4m 4s
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Binding hotkeys6m 31s
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Displaying attributes and node names4m 18s
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Filtering nodes and searching attributes2m 55s
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Working with node presets4m 58s
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Organizing materials with bins2m 55s
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