From the course: Maya: Advanced Materials
Unlock the full course today
Join today to access over 24,200 courses taught by industry experts.
Translucency with subsurface scattering - Maya Tutorial
From the course: Maya: Advanced Materials
Translucency with subsurface scattering
- [Instructor] Subsurface scattering is the phenomenon of light bouncing around and exiting a translucent material. I've got my figure of a dancer selected. I'm viewing its standard surface attributes in the Attribute Editor. And Arnold RenderView is running in interactive production mode. I'm going to make a snapshot of this version of the material with no subsurface scattering. And a base weight of one. To make the subsurface scattering effect more clear I'm going to temporarily reduce the specular weight down to zero. And when that finishes rendering I'll make another snapshot. What we see here is just the base layer with no specular and no subsurface. I'll close the Specular section just to make some space. And then open up the Subsurface section. Increase the weight up to it's maximum of one. And we start to see a ghostly figure here. The object has turned white because the subsurface color has completely taken over…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
(Locked)
Translucency with subsurface scattering6m 34s
-
(Locked)
Light emission from a surface4m 45s
-
Controlling transparency with Transmission4m 16s
-
(Locked)
Tinting transparency with Transmission Depth3m 41s
-
(Locked)
Translucency with Transmission Scatter3m 45s
-
(Locked)
Assigning materials to polygon faces5m 3s
-
(Locked)
Rendering thin-walled geometry1m 47s
-
(Locked)
Cutout mapping with opacity2m 21s
-
(Locked)
-
-