From the course: Maya: Advanced Materials
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Rendering thin-walled geometry - Maya Tutorial
From the course: Maya: Advanced Materials
Rendering thin-walled geometry
- [Instructor] For single-sided geometry that has no volume, you'll want to enable the thin-walled option in the standard surface to avoid unnecessary calculations. In this case I've got a plane of glass over the front of this picture. And I want to enable the thin-walled option to avoid calculating refractions or transmission depth or any other expensive ray tracing. And I'll only get just a simple transparency and reflections. I want to select that pane of glass, and it's a bit difficult because it's just a single polygon. I'll do that from the outliner. Open that up. And also open up picture lighthouse locator. Within there, select glass lighthouse. And now that's selected. Open up the attribute editor with Control + A and go to the glass picture STSF shading node. And we'll see that we've got transmission weight of one. And you can see that the depth, scatter, and other fancy transmission attributes are all…
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Translucency with subsurface scattering6m 34s
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Light emission from a surface4m 45s
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Controlling transparency with Transmission4m 16s
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Tinting transparency with Transmission Depth3m 41s
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Translucency with Transmission Scatter3m 45s
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Assigning materials to polygon faces5m 3s
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Rendering thin-walled geometry1m 47s
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Cutout mapping with opacity2m 21s
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