From the course: Learning MotionBuilder

Unlock the full course today

Join today to access over 24,100 courses taught by industry experts.

Preparing characters for MotionBuilder

Preparing characters for MotionBuilder - MotionBuilder Tutorial

From the course: Learning MotionBuilder

Preparing characters for MotionBuilder

- MotionBuilder is really good at animating characters, and it's one of the reasons why people use it. In order to get the most out of MotionBuilder's character tools you need to build your skeletons with MotionBuilder in mind. With that, let's take a look at what MotionBuilder needs in a skeleton and then export and import a skeleton into MotionBuilder. I'm going to use Maya and you can use really any software package that exports FBX and also supports character animation. I have a very simple mesh here of a robot, and within that mesh, I have a skeleton. Let me hide my mesh here, and you see I have a very simple skeleton. This is very similar to the skeletons you'd use in almost any package. The skeleton itself... Let's go ahead and turn on X-ray in Maya here, so we can see both of these... Has to have a fairly specific structure. It needs to have hips, which means a "(mumbles)" node here. We also need to have a couple of spine nodes. We don't have to have more than one, but we can…

Contents