From the course: Learning MotionBuilder
Unlock the full course today
Join today to access over 24,200 courses taught by industry experts.
Animating characters via control rigs - MotionBuilder Tutorial
From the course: Learning MotionBuilder
Animating characters via control rigs
- With the control rig added, we can start to manipulate our character. One of the things we can do is animate it. Let's take a look at how to animate a character with a control rig. One of the things you'll notice is that when you select a character, you'll get some additional options in your keys control panel. In addition to translation for rotation and scale, we have two other options, full body and body parts, which means we can animate the full body of the character and set a key for all the parts of the character. Or, we can do this a part at a time. In other words, words, a limb at a time. So, arms, legs, head, and so on. Let's go ahead and just manipulate a character and do some full body animation. I'm going to select my character here. Let's go ahead and move the hips a little bit. Maybe move the legs out. Now, I can select either here or here in the viewport. Sometimes, it's easier to do one over the other. Let's go ahead and just set up a nice simple pose here. So, we're…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
(Locked)
Preparing characters for MotionBuilder4m 6s
-
(Locked)
Characterizing generic rigs5m 10s
-
(Locked)
Characterizing 3ds Max biped rigs3m 52s
-
(Locked)
Characterizing Maya human IK rigs1m 54s
-
(Locked)
Creating control rigs4m 13s
-
(Locked)
Animating characters via control rigs3m 39s
-
(Locked)
Creating and animating character poses6m 21s
-
(Locked)
-
-
-