From the course: Blender 4.0 Essential Training
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Setting up your objects for painting - Blender Tutorial
From the course: Blender 4.0 Essential Training
Setting up your objects for painting
- [Instructor] We've talked a lot about doing procedural materials inside of Blender using things like Voronoi and noise to add a lot of textural detail. But what if you wanted to explicitly paint something really cool onto your Starfighter? How would you do that? Welcome to the world of texture painting in 3D. Now, in this video, we're going to set up our object for texture painting, and then in the next one we're actually going to go ahead and paint it. There's a lot of steps here, so feel free to pause as we're going along. The very first thing we need to do is unwrap it, and that may be a really confusing concept. But imagine the planet Earth. It's kind of a spheroid kind of object, right? But now look at it on a flat map. That is called unwrapping, where we take a three-dimensional shape and then unwrap it onto a flat 2D texture. That's what we're going to do here. Go ahead, and at the top, click on UV Editing.…
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Contents
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Overview of shading and texturing1m 1s
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Creating your first material in Blender6m 55s
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Add details with advanced materials7m 47s
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Why you should use Node Wrangler3m 59s
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Setting up your objects for painting7m 23s
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Painting a texture inside of Blender7m 57s
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Challenge: Detail your starfighter1m 10s
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Solution: Detail your starfighter5m 39s
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