From the course: Blender 2.8 Character Creation
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Next steps
From the course: Blender 2.8 Character Creation
Next steps
- [Instructor] Well, we've come a long way since creating the first polygon of our character. We've completed the modeling of the body and the spacesuit. We've worked on sculpting, UV mapping, created materials and applied textures. We rigged the character, set up lights and a camera. And we've rendered out a turntable animation. I want to thank you for joining me on this journey. I hope it's been helpful. I've certainly enjoyed it. I love going through this amazing process and seeing a character come to life. I hope to see your characters come to life very soon, too. Well, thanks again and take care.
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Contents
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Importing reference images10m 24s
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Beginning the face10m 52s
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Establishing the face loops7m 45s
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Completing the loop mask11m 41s
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Adjusting the face10m 59s
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Creating the top of the head12m 21s
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Modeling the eyes12m 2s
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Placing the eyes8m 6s
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Creating the side of the head and neck11m 23s
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Modeling the ears10m 28s
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Creating the nostrils7m 24s
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Beginning the lips11m 14s
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Extruding the inner mouth8m 31s
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Creating the gums8m 37s
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Beginning the teeth9m 1s
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Finishing the teeth10m 25s
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Modeling the eyelids9m 37s
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Extruding the torso9m 31s
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Creating the legs13m 39s
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Modeling the arms14m 54s
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Beginning the fingers11m 14s
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Continuing the fingers9m 32s
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Extruding the hand14m 45s
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Modeling the thumb9m 36s
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Connecting the hand9m 44s
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Beginning the foot9m 48s
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Finishing the feet15m 17s
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Beginning the body suit10m 53s
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Finishing the body suit9m 45s
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Beginning the space suit11m 48s
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Creating the sole of the boot9m 32s
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Modeling the boots9m 35s
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Creating the glove11m 30s
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Continuing the space suit11m 39s
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Working on the breastplate and belt11m 35s
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Finishing the breastplate and belt15m 19s
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Creating the knee and elbow pads13m 5s
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Preparing to sculpt8m 45s
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Beginning the legs13m 18s
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Sculpting the upper legs and hips8m 49s
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Sculpting the torso and arms10m 11s
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Sculpting the boots9m 42s
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Sculpting the gloves10m 45s
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Finishing the sculpting9m 29s
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Beginning the helmet7m 10s
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Continuing the helmet13m 37s
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Adding thickness to the helmet6m 55s
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Finishing the helmet10m 56s
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Starting the Snoopy cap11m 27s
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Continuing the Snoopy cap7m 38s
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Modeling the cap mics10m 37s
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Creating the chin strap8m 35s
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Assigning materials for the suit10m 47s
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Assigning materials to the head11m 6s
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Adjusting the materials14m 23s
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Adding textures to the suit and eyes10m 27s
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Texturing the Snoopy cap12m 50s
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Beginning to texture the face9m 23s
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Finishing the face textures9m 8s
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Texture painting details on the suit13m 29s
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Preparing the character for rigging10m 33s
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Creating the armature and adjusting joints13m 33s
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Placing the joints of the hands12m 27s
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Adjusting the joints of the face13m 13s
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Placing the joints for the mouth and eyes14m 37s
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Generating the rig and binding the mesh13m 32s
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Parenting the eyes and teeth10m 27s
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Adjusting weights of the face14m 7s
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Testing the face controls8m 42s
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Adjusting the neck and chest weights7m 22s
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Painting the weights of the hand10m 35s
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Painting weights for the elbows and knees12m 30s
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Weight painting the torso and hips10m 16s
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Weight painting the boots and testing the rig9m 55s
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