From the course: Agile Development Practices

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The big picture

The big picture

- [Instructor] As you've probably experienced, being an Agile software developer brings some different considerations than, say, being an Agile project manager, Scrum master or product owner. Since there's always more to learn and more to create, let's wrap things up with an overview of all the text resources I mentioned during the course. "Agile Software Development: Principles, Patterns, "and Practices," by Robert C. Martin, "Clean Code: a Handbook of Agile Software Craftsmanship," which is also by Robert C. Martin, "Refactoring: Improving the Design of Existing Code," by Kent Beck, "Agile Testing: a Practical Guide for Testers "and Agile Teams," by Lisa Crispin and Janet Gregory. Finally, if you're interested in making games with Agile, check out "Agile Game Development with Scrum," by Clinton Keith. As always, happy Agile developing.

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