From the course: 3ds Max 2025 Essential Training
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Using the Modeling Ribbon - 3ds Max Tutorial
From the course: 3ds Max 2025 Essential Training
Using the Modeling Ribbon
- [Instructor] The ribbon is a panel holding tools for modeling, procedural animation and object placement. I've got the ribbon hidden currently. I'll reveal it from its button on the main toolbar, show ribbon, and then expand the ribbon by clicking on this down facing arrow, show full ribbon. Once that's revealed, we see that there are five tabs up here. Let's take a look at these. The one on the far right is called populate. That's a procedural animation system for crowd simulation. The next tab over is object paint. That holds tools for instancing or placing many objects in the scene. I covered object paint in an earlier version of this course, 3DS Max 2016 Essential Training. The other three tabs, selection, freeform, and modeling, are collectively known as the graphite tools. They will only operate when two conditions are met. First, the modified panel must be active. We need to be in what's called modify mode. We could go into the modified panel in the usual way, just choose the…
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Contents
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(Locked)
Combining meshes with Boolean modifier5m 1s
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(Locked)
Adding edges with QuickSlice7m 25s
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(Locked)
Adding edges with Cut7m 7s
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(Locked)
Hard and soft edges with the Smooth modifier5m 57s
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(Locked)
Using the Modeling Ribbon7m 38s
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(Locked)
Branching with Editable Poly Extrude9m 43s
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(Locked)
Detailing a mesh6m 8s
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(Locked)
Grow and convert subobject selections4m 23s
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(Locked)
Rounding corners with Chamfer8m 20s
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(Locked)
Optimization with Retopology modifier6m 47s
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(Locked)
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