From the course: 3ds Max 2025 Essential Training

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Render setup for materials

Render setup for materials - 3ds Max Tutorial

From the course: 3ds Max 2025 Essential Training

Render setup for materials

- [Instructor] In this chapter, we'll learn the basics of how materials work in Max. We've seen the material editor a little bit already when we worked with environment lighting, but before you start working with materials proper, you should know that by default, the material editor depends upon the active production renderer. The production renderer, such as Arnold or Vray, will be invoked by the material editor in order to render previews or sample swatches, and also materials and maps that are marked as incompatible with the current renderer will hidden in the material map browser. Let's investigate this. Open up the render setup dialogue from its button on the main toolbar and we're in production rendering mode. That's our current target, and the default renderer is Arnold. That means the material editor will use Arnold for previews and it will hide any materials or maps that the Arnold developers have flagged as incompatible. In the common tab if we scroll down to the very…

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