From the course: 3ds Max 2025 Essential Training
Unlock the full course today
Join today to access over 24,000 courses taught by industry experts.
Render setup for materials - 3ds Max Tutorial
From the course: 3ds Max 2025 Essential Training
Render setup for materials
- [Instructor] In this chapter, we'll learn the basics of how materials work in Max. We've seen the material editor a little bit already when we worked with environment lighting, but before you start working with materials proper, you should know that by default, the material editor depends upon the active production renderer. The production renderer, such as Arnold or Vray, will be invoked by the material editor in order to render previews or sample swatches, and also materials and maps that are marked as incompatible with the current renderer will hidden in the material map browser. Let's investigate this. Open up the render setup dialogue from its button on the main toolbar and we're in production rendering mode. That's our current target, and the default renderer is Arnold. That means the material editor will use Arnold for previews and it will hide any materials or maps that the Arnold developers have flagged as incompatible. In the common tab if we scroll down to the very…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
-
-
-
-
-
-
-
(Locked)
Render setup for materials4m 57s
-
(Locked)
Using the Slate Material Editor4m 49s
-
(Locked)
Assigning materials to objects8m 5s
-
(Locked)
Changing node display and graph layout6m 57s
-
(Locked)
Managing scene materials10m 6s
-
(Locked)
Managing sample slots5m 21s
-
(Locked)
Saving a material library6m 30s
-
(Locked)
Physical material basic parameters6m 46s
-
(Locked)
Physical material reflection parameters8m 48s
-
(Locked)
-
-
-
-
-
-