From the course: 3ds Max 2025 Essential Training
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Creating photometric lights - 3ds Max Tutorial
From the course: 3ds Max 2025 Essential Training
Creating photometric lights
- [Instructor] For artificial lighting or theatrical lighting, you'll probably want to use the photometric light type in 3ds Max. It's a physically accurate light type and it is compatible with Arnold and almost every renderer out there nowadays. In this course, I want to try to be renderer agnostic as much as possible. That means the features that I show you should be compatible with other renderers besides the stock render included with 3ds Max, which is Arnold. So let's take a look at our available light types. Before we do, I want to point out that in this scene, I've turned off all lights and I've got my previously created viewport shading preset. It's called standard all lights. And because I've enabled that preset, there's no light in the scene and we get perfectly black surfaces everywhere. The only way we're able to see anything right now is because I've enabled edged faces with F4. If I turn that off, all those surfaces are completely black. This is a good place to start…
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Contents
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Rendering in the viewport8m 48s
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Creating photometric lights5m 37s
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Adjusting intensity and color9m 2s
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Enabling exposure control9m 28s
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Adjusting light shape and distribution11m 41s
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Controlling spotlight parameters9m 5s
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Using the Light Explorer4m 40s
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