From the course: 3ds Max 2017 Essential Training
Using hotkeys - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Using hotkeys
- [Voiceover] The icon buttons for Viewport navigation and for object transforms are an easy way to get to those tools, however, when you get into using 3ds Max on a daily basis, these buttons are really gonna slow you down because you're gonna need to move, rotate and scale objects all the time, you're gonna need to constantly be moving around in the Viewport and going back and forth to these icons is just going to add extra mouse miles and it's going to actually impact your productivity. In order to effectively use a 3D program like 3ds Max, you need to memorize the most basic hotkeys especially for Viewport navigation and transforms. Viewprt navigation in 3ds Max is accomplished with the hotkeys associated with the middle mouse button. If you've got a three-button mouse, then you're set. Almost all Window's mice have three buttons. They usually have a wheel as well. If you've got a wheel then turn that wheel and you can dolly forward and back but that is an incremental dolly, you don't have a lot of control. If you wanna dolly forward and back with more precision then hold down the wheel or the middle mouse button if you don't have a wheel, at the same time as holding down the Control Key and the Alt key and now you're able to dolly forward and back. And you can be in any tool while you do this. I could have the Move tool active, select my object, and I can dolly forward and back with Control + Alt and middle mouse. Same thing in the 2D orthographic views, Control + Alt + middle mouse to dolly. To tumble or orbit, you would use Alt and middle mouse. We could go over to the perspective view, hold down the Alt key and hold down the middle mouse button or wheel and now I'm able to orbit or tumble, also known as arc rotate. And by the way, in this situation we will never get a Dutch tilt or canted angle, it's designed to keep the level horizon line at all times. To position the camera left to right or up and down just use the middle mouse button. Okay, I'll just deselect that object to clarify the view a bit, hold down middle mouse and drag left to right to truck or track and then drag up and down to pedestal. If you want to constrain to only one axis, you can use Shift and middle mouse. That'll let you move just left and right or just up and down. Those are the primary hotkeys for the Viewport navigation and then we have hotkeys for the transforms and selection tools. To activate the select object tool, just use the "q" key on your keyboard. the move tool is "w." Rotate is "e" and scale is "r." The q, w, e and r hotkeys are standardized across Autodesk applications. They're exactly the same in Maya. So once you've memorized those, your workflow will be greatly accelerated because you're not going to be having to fish around for those icons all the time.
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Contents
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Getting familiar with the interface4m 52s
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Using the Create and Modify panels3m 50s
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Navigating in viewports6m 13s
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Transforming objects with Move and Rotate5m 43s
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Using hotkeys3m 11s
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Specifying display units3m 7s
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Specifying system units4m 17s
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Defining the home grid3m 27s
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Choosing shading modes4m 26s
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Configuring viewports2m 49s
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Customizing colors and hotkeys3m 44s
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Customizing hotkeys5m 18s
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