Before the #Metaverse our studio worked for two decades with Architects and Developers on IRL architecture projects that spanned the globe from Macau to Dubai. Collectively, our team has over 150 years of architectural experience and close to 200 years of #3d experience. This architectural influence heavily informs the way we approach the Metaverse. Our architectural experience insures that your Brand can enter the Metaverse with architectural integrity that relates directly to your Brand IP. BUT, our artistic sensibilities counterbalance this as we know that the there are no physics in the metaverse-so if we want to add flying whales (like we did in the Exclusible 'House On Water' design) we SHOULD! 🐳 While many see the metaverse a series of Voxels and cartoon graphics our team prefers to see the metaverse as a place where beautiful design and digital fashion can coexist allowing both people and brands the opportunity to reinvent themselves and their identity. Our focus has been in pursuit of photorealistic metaverses like Spatial that allow us to take advantage of both our architectural design skills and our 3d skills. Here are a few examples of our #cgi work during our pre-metaverse architecture days 👴
Polycount.io
Design Services
Dallas, Texas 3,810 followers
Designing cross platform, immersive 3D experiences, digital fashion & avatars. Focused on Gaming, Design & High Fidelity
About us
Polycount is a creative design agency specializing in creation of Immersive 3D environments, Digital Twins and AR experiences. Founded in 2000, the studio offers 200 years of collective 3D experience designing and building for two dozen Fortune 500 companies. Polycount believes Immersive Marketing offers a new digital touchpoint that allows brands the opportunity to engage with existing audiences and attract new consumers through digital gaming and social interactions. By designing and building immersive 3D experiences that are interoperable across many different platforms, Polycount offers their clients the opportunity to expand their digital strategy through increased engagement and brand exposure.
- Website
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https://www.polycount.io/
External link for Polycount.io
- Industry
- Design Services
- Company size
- 11-50 employees
- Headquarters
- Dallas, Texas
- Type
- Privately Held
- Specialties
- Metaverse, Architecture, NFT, Virtual Reality, Social VR, NFTS, Branded Immersive, Immersive Events, and VR Events
Locations
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Primary
Dallas, Texas, US
Employees at Polycount.io
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Dayana Andrea Guerrero Zamora
Industrial Designer
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Jorge Bayuelo
Junior System Administrator | Junior DevOps Engineer
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Zach Taylor
Senior Artist @ Polycount | Prop & Environment Modeler | Texture Artist
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Brian Tu
Art Director at Polycount | Project Manager | Level Designer | Lighting Artist | Game Designer | 3D Artist
Updates
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Exciting news for Vision Pro users this holiday season! Experience a touch of Christmas Magic by exploring the interactive Custom Config Christmas app available for free on the Apple App Store. Get ready to enhance your holiday spirit with this festive app! 🎄 #ChristmasMagic #CustomConfigChristmas #HolidaySpirit #VisionPro #AppleVisionPro
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Exciting news for Vision Pro users this holiday season! Experience a touch of Christmas Magic by exploring the interactive Custom Config Christmas app available for free on the Apple App Store. Get ready to enhance your holiday spirit with this festive app! 🎄 #ChristmasMagic #CustomConfigChristmas #HolidaySpirit #VisionPro #AppleVisionPro
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Christmas has arrived to Baby Blake's Guns & Glory! on Roblox This ISG Metaverse Metaverse Christmas event is LIVE through end of January Our event update includes : 🎅🏼3 New Christmas Emotes 🎄 3 New Christmas Kill FX ☠️10 New Kill Cards ⚡3 New Unique Gun Skins! 🎁14 New Gun Wraps! ❄️2 new limited edition game modes! Snowball Fight, fight against the enemy team with snowballs! Yeti Juggernaut, team up to defeat the Yeti, or become the Yeti and use his chilling powers! And our personal favorite, “A Christmas Story”Leg Lamp Kill Fx #iykyk
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Polycount.io reposted this
It is Halloween!!! In this post I would like to share some video captures of the spooky experience that was created on Roblox for ISG Metaverse game Baby Blake's Guns & Glory. Having worked with a numbers of brands and IP clients, I never get tired of repeating how powerful this platform is. As a designer, I am convinced that the visual component is very important and is a big driving force for brands. ✅ Immersive, Branded Worlds: Design on Roblox isn't limited to simple block shapes; instead it’s about creating entire virtual worlds that reflect the brand’s personality and overall aesthetic. Worlds on Roblox can be beautiful! ✅ Gamification and User Engagement Through Design: Brands can use elements like interactive challenges, puzzles, or mini-games, which can help users interact with the brand in a fun, memorable way. ✅ Avatar Customization and Virtual Merchandise: Custom-designed items (UGC) like clothing, accessories, or branded skins allow users to represent a brand in their own avatars, giving fans a sense of identity and connection. Well-designed virtual merchandise that aligns with real-world branding can serve as a powerful branding tool, as users interact and socialize with these items on the platform. Come celebrate live Halloween event with us inside BBGG! Link for the game in the comment! Polycount.io ISG Metaverse Isaac Gindi Blake Hotz Brian Fannin Brian Tu Keaton Page #halloween #gaming #roblox #immersiveexperience #immersivetechnology #metaverse #immersiveWeb #web3
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To celebrate spooky season, the Baby Blake Gun's & Glory Halloween Event is now LIVE on Roblox!!! Collect the Zombie Hand pistol, the Reaper Buster and other Halloween themed Guns, Kill FX and more. This ISG Metaverse event will be live through end of November! #RobloxDev #Roblox
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We are happy to announce release our first IP based @Roblox game for ISG Metaverse, titled 'BABY BLAKE'S GUNS & GLORY'. Too many Polycount names to mention but special shout outs to our Art Director & Game Lead Brian Tu, Maryna Semioshyna 🇺🇦 🔜 RDC our lead Roblox 3D Designer & Keaton Page 🔜 RDC our Roblox Dev Wizard. Special, special thanks to ISG founders Isaac Gindi Blake Hotz who were the perfect development partners with a great creative vision for the experience. And Evan Zirschky Benjamin Walters for all things UGC and overall strategy. Top notch team at Turning Tables Games #Huzzah #robloxdev #firstpersonshooter #bananagun
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Polycount.io is excited to attend this years RDC 2024! We look forward to meeting and chatting more with other fellow developers! We are also interested in meeting #brands who are curious about entering the Roblox ecosystem. In addition to perpetual experiences we are also excited to offer a new pilot program that we are working on in tandem with Roblox that allows your Brand to enter the Roblox space with shorter activation flights at reduced production and marketing costs. As part of this program your Brand will receive: ✅Fully Branded gamified experience ✅In game 'Brand Lift Study' ✅UGC Quest System to Reward Players ✅2-6 week activation flight (based on marketing budget) ✅Analytics If you're interested in making time to talk at RDC, please email bfannin@m2studio.net, or reach out in comments below! RDC TEAM: Maryna Semioshyna 🇺🇦 🔜 RDC Brian Tu Keaton Page 🔜 RDC Brian Fannin
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Happy to announce that next week we will be releasing our first IP based game for our great friends and partners at ISG Metaverse. "Baby Blake's Guns & Glory" is a FPS that will be released with: ✅ 3 maps ✅ 3 game modes ✅ 20 plus weapons ✅ emotes ✅ kill cards ✅ skins Our goal was to create a FPS game that leveraged the hilarity of the ISG IP (golden gun is banana gun with muscle arms) in combination with high action, fast gameplay expected in a modern FPS. Stay tuned for a game link! #comingsoon #fps #roblox #robloxdev
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Last Friday we released our first persistent branded Roblox experience for our great partners Mondelēz International and their brand SOUR PATCH KIDS. What started off as a quiet test and learn in October 2023 turned into a fully activated game this year. Our goal as a studio has always been to marry compelling gameplay with beautiful 3D designs and our hope is that we have achieved that with this game Some initial data after the first week ✅ 13+ experience ✅ 1M Total visits and counting ✅ 8.4 minute avg player time ✅ 96% Approval Rating ✅ 30k Added group members to the SOUR PATCH KIDS Roblox group ✅ 80k pieces of UGC claimed (kudos Evan Zirschky Turning Tables Games) ✅ 69% of players are over 18 and very closely balanced between male and female Lots of talented Polycount team members on this project led by project 3D Design Lead Maryna Semioshyna 🇺🇦 and project Lead Developer Andy Farley. Polycount team: Brian Fannin Michael Potts Alex Antuna Dayana Andrea Guerrero Zamora Zach Taylor Mary McIntire Keaton Page Fedor Khaldin Special thanks to Angela Wei and justine H. at Roblox & John Vasington at Mondelēz International #SourPatchKids #Roblox #DigitalEngagement #Innovation