A lot of incredible talent just hit the market 💔 offbrand games is not going anywhere, but if you are looking for talent in production, please consider our team: https://obp.gg/ourteam
offbrand
Media Production
Los Angeles, CA 6,657 followers
Making cool stuff before we’re all dead
About us
offbrand is a creative agency, content studio, and game publisher founded in 2022 by professional gamer, host, esports commentator, competitor and entrepreneur Ludwig Ahgren, executive Nick Allen, and content creator Nathan Stanz. As a worker cooperative, offbrand is built on the principle of helping everyone own the value they help create. The company focuses on creative ideation and production across established and emerging digital platforms for brands and creators looking to reach gaming-centric audiences.
- Website
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http://offbrand.gg/
External link for offbrand
- Industry
- Media Production
- Company size
- 11-50 employees
- Headquarters
- Los Angeles, CA
- Type
- Privately Held
- Founded
- 2022
Locations
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Primary
Los Angeles, CA, US
Employees at offbrand
Updates
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Favorite moment from last night's Streamer Awards? Photos by Lindsey Blane https://lnkd.in/gG5368iy
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ANNOUNCING LACS RIVALS, Nov 23-24th Featuring top players competing in: - Rivals of Aether II Crew Battle - Rivals of Aether II Top 16 - Smash Ultimate Top 8 - Smash Melee Top 8 VIP Tickets Available: https://lacsrivals.com/
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Day 1 of World's Greatest is live! Tune in for the gaming event of all time 👑 https://lnkd.in/ggzmumkg
WORLDS GREATEST GAMER !RedBull !MetaQuest !YouTube !merch !rivals2
https://www.youtube.com/
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offbrand reposted this
A year ago offbrand games did not exist. Today we close the books on our first week of sales for our debut title Rivals of Aether II with over 100k copies sold. At one point on launch day, we were outselling Call of Duty: Black Ops 6. An incredible achievement for us as an upstart publisher, and we couldn't have asked for a better developer / partner than Daniel Fornace and the rest of the Aether Studios team. This game is a labor of love, and the community has seen, recognized, and rewarded that with incredible support. This last year has been a hyperbaric training chamber in game publishing for me. Special thanks to Bryan Herren and Jason Hall for that; without their support and guidance, none of this would have been possible. This is only the beginning. For Rivals of Aether II, and for offbrand games❤️