How can you create a game engine that supports ray tracing?

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Ray tracing is a technique that simulates realistic lighting effects by tracing the path of light rays as they interact with objects in a scene. It can create stunning visuals such as reflections, shadows, and refractions, but it also requires a lot of computational power. How can you create a game engine that supports ray tracing without sacrificing performance or compatibility? In this article, you will learn the basics of ray tracing, the challenges of implementing it in a game engine, and some possible solutions to overcome them.

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