How do you test and debug A* algorithm in Unity?

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The A* algorithm is a popular and efficient way to find the shortest path between two points in a game world. It uses a heuristic function to estimate the cost of reaching the goal from each node, and selects the node with the lowest cost to expand. However, implementing and testing the A* algorithm in Unity can be challenging, especially if you want to avoid common pitfalls and bugs. In this article, you will learn how to test and debug the A* algorithm in Unity using some simple tools and techniques.

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