Showing results for June 2023 - DirectX Developer Blog

Jun 22, 2023
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D3D12 Work Graphs Preview

Amar Patel Tex Riddell
Amar,
Tex

Work Graphs is now out of preview. See the launch blog here Contents Introduction to work graphs Work graphs are a system for GPU autonomy in D3D12. Given the increasing prevalence of general compute workloads on GPUs, the motivation is to address some l...

Jun 22, 2023
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1

Agility SDK 1.711.3-preview: Work Graphs, Wave Matrix, AV1 Encoding

David Cook Tex Riddell Sil Vilerino
David,
Tex,
Sil

Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.711.3 download; This SDK previews three new features for developers to discover.  First is Work Graphs, a new way for the GPU to create work for itself.  Second is Wave Matrix support, which allows developers to take advantage of dedicated silicon to speed matrix m...

Jun 16, 2023
1
1

OpenGL® on DX12 enables STEEL ASSAULT to launch on Xbox

David Cook
David Cook

When we initially introduced our DirectX mapping layers, our goal was to enable applications written in other graphics APIs, including DX9, DX11 and OpenGL, to run on DirectX12 systems if a native driver is not available. We’ve written about the OpenGL mapping layer previously and how we developed it by contributing OpenGL on DX12 (GLon12) to the M...